Shviller's Forum Posts

  • Gentlemen.

    <img src="http://dl.getdropbox.com/u/762468/Construct/Misc/3dboxmen.gif">

    As some of you know, pitch/yaw was broken in 3D Box since version 0.99.

    I attempted to fix it, and it seems to work. So please give it a shot:

    3DBox.zip

    It also has a new icon, which is a blatant use of a .psd by thedevstudio.deviantart.com

    Here's David's skybox demo, slightly tweaked to accomodate 0.99 changes:

    Skybox2.zip (careful, huge textures, almost 2Mb)

    Mind you, the pitch/yaw bug is the only one I fixed. In fact, I only changed one file, Drawing.cpp. Here's my version: Drawing.zip

  • Very nice. For some reason the first 20 seconds of Holly instantly reminded me of Three Ring Nightfall from Project Chaos.

  • Hey guys, Cheez just wants to have an expression for the current FPS! Just because every respectable gamedev tool must have one! Otherwise it is, as Cheez has said, retarded! This is reason enough, stop asking what he needs it for! Cheez is an expert in this question, don't you dare doubt him! Rich, you'd better get working on the issue right away! Or else Cheez will demand a refund!

  • There's nothing reasonable in it being tied to IP. The ones having trouble with it so far are me, l33t, Aeal, Data, and seemingly Gammabeam too. I'm willing to bet there's plenty more.

  • I'm pretty sure it's tied to an IP (which is a ridiculous idea in itself), so people with dynamic IPs, like me and l33t, have to do it every time our IP changes. Which for me is every 24 hours at best, and as often as my connection breaks at worst.

  • Yeah, and "active on forums" shouldn't mean "has 100 posts". You don't want me spamming OT with 50 posts, now do you, guys?

  • Once? What about people with dynamic IPs, like myself?

  • Ashley, I've found a reference on Photoshop's blend modes, and threw a "proper" effect together:

    http://dl.getdropbox.com/u/762468/Overl ... per%29.zip

    I haven't properly tested it yet, though. Thomas, please give it a spin!

    However, there's one thing that's bugging me, Ashley. How does this code work?

    back.rgb < 0.5f ? X : Y[/code:2eet5jkq] What if back.r < 0.5 and back.g > 0.5? Would it follow X for r and Y for b? Probably not, and that can cause more problems. I didn't want to take any chances, so made three separate expressions for r, g and b.
    
    (Oh, and in case anyone needs it, here's the specification: [url=http://www.adobe.com/devnet/pdf/pdfs/blend_modes.pdf]http://www.adobe.com/devnet/pdf/pdfs/blend_modes.pdf[/url]).
  • I blame premultiplied alpha!

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  • Ok, I've got nothing to say, so without further ado...

    <img src="http://img165.imageshack.us/img165/333/kilroywashere.png">

    What? This thread is gonna be epic, I couldn't pass it up!

  • For whatever reason no one mentioned Paint.NET, which is a shame, it's a fairly capable editor.

    I also stumbled into Pixia at some point, but I haven't actually tried it yet, so can't really tell if it's any good.

  • Lovely!

  • In case Mipey's suggestion didn't help, you can just upload your .cap file. It's pretty hard to tell what's wrong without looking at it. If you don't mind us looking, that is.

    That said, welcome to the forums!

  • Look at the event setup. First 'Enter' press makes the sprite invisible, but the subsequent presses don't turn it back visible.

  • Another 3d editor to keep in mind is trueSpace. I think Caligari got bought by Microsoft, or something. Anyway, trueSpace 7.6 is now free.