Shubi's Forum Posts

  • Thanks GamerDude96 for all the kind words! I am very happy to know you liked my game!

    I am also adding levels for smashing the builds down within a time limit, will hopefully release that within a few days. Stay tuned :)

  • Drag! Merge! Stack! Build! Smash! Play a perfect blend of Creation & Destruction.

    Trailer :

    Subscribe to Construct videos now

    Google Play Store : https://play.google.com/store/apps/details?id=com.shubi.buildfall2

    Promo Codes To Get BuildFall 2 Free: RG894FHTV5ZB3Z6Y4TAS4LG , 4BBMQM01BQKDRZ0DQ0Q7TSL , KAZDU4MVULQUZ43D7A6JRXX , 9ZD4GV5LTU7MAFGFS22WNPT , 3GRJC15LYLNBDZ8HEPDPQD1 , H18J9VBYF3RV8VHR1R4UBJ9 , XFEULA0PL0ZQU0EYW43PBNZ

    Kindly Leave A Review On Play Store if you Like the game, it will help me a lot!

    In case there is a suggestion, contact us at DreamOClockInfo@gmail.com.

    (In case promo codes are expired ask one for free by contacting us on dreamoclockinfoake@gmail.com We are giving it free for first 100 Players!)

    Whenever you feel creative or destructive BuildFall 2 is the perfect game for you to play.

    This game unveils to you the creative side of your mind. Play with blocks of different shape & architectural styles, stack them and design your creative masterpiece.

    And you can Smash that building it with your fingers too.

    Features :

    Simple Drag & Merge Gameplay

    Over 40 Blocks with 8 Architectural Styles to Explore

    Play & Complete Over 200 Levels

    Relieve Stress by Smashing Builds from around the world

    Beautify your Creations by Unlocking Over 75 Backgrounds

    Pick your favorite Colors for Blocks

    Best Creations of Day/Week/Month are Selected

    Youtube Link : https://youtu.be/Ob8oxDw41J0

    Google Play Store : https://play.google.com/store/apps/details?id=com.shubi.buildfall2

  • I am using "List" Plugin in my game but it is Gingerbread and Holo themed, for android 5.0 + it is required that all activities must inherit Theme.AppCompat, Theme.Material, or one of their descendants. All native UI elements must use styles from the Material/AppCompat palette (e.g. Widget.Material…, Widget.AppCompat..)

    Please refer : https://developer.android.com/guide/topics/ui/look-and-feel

    I need to comply to these guidelines to be able to get featured on google play, scirra if you can please adapt to these guidelines asap, that will be very helpful. Thank you!

  • Ok,i get it now,

    but i think there is a misunderstanding here

    the problem here is that i am not using "record game" for making a tutorial video or anything like that.

    What i am trying to implement in my game is to allow the user to get the recording of what they have created (its a game about stacking blocks and the thing u build is recreated on screen and recorded) and so they a video to share. That's why it needs to be fast, so to record it like it is (without lagging).

  • I meant using third-party software to recompress the video file you got from Construct.

    But There are no third party plugins available to compress a recorded video, i checked.

    If you have nvidia look into shadowplay. Works with construct too and I don´t think it has no performance impact, or at least barely any.

    Sorry but i didn't completely understood what you want to say....are you saying that even recording in high quality and compressing afterwords doesn't make a difference in performance afterall?

  • Ashley

    I never got it working and forgot about it until now when i need it very much for my game to work,

    So it may actually be faster to use a very high bitrate video so less compression is necessary, and then recompress the video afterwards.

    I get that i should use the high video quality(2500 set as default is high) but i am clueless about the second part of "recompressing the video afterwards"... there are no actions of compression in the plugin.

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  • Bump!

    Never found a solution for this, need it very much now for my game, whenever i share the recorded video It shows format not supported!

    Any solution possible?

  • I want to use drawing canvas plugin to draw a line from one instance of a sprite to another one, the canvas plugin requires x1,y1 and x2,y2 to do that, my instances have a variable "for" to store their order number (1,2,3) but i don't know how to do that for two instances of same sprite without creating any additional variables to store x1,y1 and x2,y2.

    I tried using

    Sprite.for = 1 ? Sprite.x : 0

    Sprite.for = 1 ? Sprite.y : 0

    Sprite.for = 2 ? Sprite.x : 0

    Sprite.for = 2 ? Sprite.y : 0

    But it didn't work...

  • fredriksthlm

    But if you are a serious developer you should have them ;)

    It has nothing to do with being serious developer, its way too expensive, i don't need other plugins and i don't wanna rely on third party plugins unless its a necessity.

    Kyatric

    Because FireBase is not the only solution existing and it depends on the user to implement it, according to their server.

    The ultimate need is to provide something to help on saving data side, as i said in my first post... Firebase and google Save Game and MySQL are options, i agree none of them is only solution but a Simple Login Feature is a required feature according to me (like asking for rating was which just got implemented although its just usable for android).

    WackyToaster

    Thank you for the example file, will definitely try to learn how it works!

  • Its not a very good idea if you are using different menu layers overlapping each other with lots of buttons on each of them, as then only buttons on top will be clicked all the time or you have to disable the button's "click through" option each time you hide them.

    So in my opinion it would be better if an option called "click only when visible" would be a better option to be added, as we generally hide the layers not in use but their buttons are still clickable which is a major problem.

  • Kyatric

    I searched and to be honest i didn't knew that rex firebase was ported, i thought "construct master collection" by chadori (which is priced too high in my opinion) was the only option.

    But these third party plugins (with due respect to the authors who provide them for free) always end up broken for months before the author have time to look into it and there is no support at all in some cases.

    So why not a built in plugin for firebase?

    Also there are people who would like there database stored on their servers or webhosting sites, all they need is a basic login button for google. So i can't see why it should not be on a priority list.

    fredriksthlm

    Playfab is a great option but do they provide a plugin for C3?

  • Hi,

    If you develop a mobile game then a save game feature to backup your progress online so user can change devices without starting over again is a vital key in keeping customer retention.

    Now we have three major options to do this:

    Google Play Save Game Feature

    Firebase Database

    MySQL Database

    I have seen request posts for Google Save Game as most indie mobile developer's first focus is google play due to its affordability and popularity, but "its not beneficiary for all as is platform specific" - according to scirra.

    So next best option is Firebase which can save for all platforms the database to hold leaderboards and game progress, But there is no plugin support for it in construct, there are many request posts (as majority of construct users are here for its non-coding platform i assume) for many years but its not yet implemented i don't know why.

    Now the next and possibly last viable option for construct users is to use MySQL with free web hosting sites, but the problem is that noone wants to put login id and password anymore (in games atleast) as most of the games out there use a simple one click gmail login where user just have to choose the email id and its done. (Ex : Subway Surfers)

    And if i am not wrong, this is also not yet supported by construct. So my question is when? as it could be the most basic feature that can be used to get users to save progress with ease.

    I added this suggestion, please add your vote here https://construct3.ideas.aha.io/ideas/C3-I-1234

  • Thanks lennaert It worked :)

  • Bump!?

    Am i making some obvious mistake here?

    If not i need to file a bug report asap, can someone with multiplayer experience please confirm this?

  • Got it Thanks!