shreedharcva's Forum Posts

  • 9 posts
  • well My wife is a fulltime tester for all my games, whether it may be WinPhone8, Android or Windows 8.

  • Hi Fellas,

    Has anyone been successful in publishing a HTML5 (Construct2) game to Android market with no issues like very low fps, no fullscreen etc??

    Please share.

    I tried using the Appmobi XDK build, and android github code for appmobi with so many permutations modifying my html file, but everytime I tried, there was no good result.

    Also Cocoonjs fails to run on my HD2 (Android 2.2 SD).

    I think if Scirra guys really think their platform supports Android, then they must focus on some native builds over html5 data as provided by Gamesalad,Gamemaker and COrona.

    Otherwise my dream of publishing game to all platforms fails the purpose.

    Regards

    Shreedhar

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  • Well Publishing in Android using Construct2 is the worst possible combination for publishing a game.

    I tried published and failed altogether.

    COnstruct is the best tool to design html5 games not for platforms like phones.

  • Well It was a rapid response from Microsoft team, Just after fixing all the bugs I pushed my game VeerAnji and its in Appstore now.

    apps.microsoft.com/windows/app/veeranji/bf27a213-7c6e-4140-93ca-c8a6f590a36e

  • Note : Sorry for the addendum.

    I used TMXImporter ,Ajax, and function plugins to load the levels.tmx files in my game and load them to a string constant.

    THis worked locally while testing, but didnt render my objects in windows8.

    Hence I made the changes and published it to windows market.

    Request you to kindly release a new plugin for windows8 XML.

  • Well this is my most recent findings on developing windows8 html5 game using scirra.

    THe normal XML plugin tries to create new ActivexObject which is not supported by windows8 apphost.

    I happened to edit the generated javascript file to use winjs libraries.

    Edited Code and commented out for loop where activex object is created

    and added the below code

    var xml = new Windows.Data.Xml.Dom.XmlDocument();

    xml.loadXml(xml_string);

    Also comment out the line below

    this.xmlDoc.setProperty("SelectionLanguage","XPath");

    Please include a update in your next release for fixing this bug for exporting to Windows8.

    My changes are not 100% perfect since its changed directly in game script.

  • Hi Scirra Team,

    I happened to publish m game first in Windows Phone 7 Market place, which I developed using XNA.

    But the pressure from my friends pulled me to use scirra, and I developed the same game in HTML5 and published in Google Android Market too.

    XNA version of my game is available at

    windowsphone.com/en-in/store/app/veeranji/ce1415e2-dd7f-4b89-80ad-72087597054c

    Android version (Scirra HTML5) is available on android market at

    play.google.com/store/apps/details

  • Hi Team,

    I developed a game using scirra construct 2 free version and tried to export it to windows8 app.

    When I run it using run preview, I can hear perfect audio .

    I have added ogg vorbis encoded files to my project.

    But when I export it to WIndows 8 , it does not load the audio or play them.

    I changed the audio then and added wav files, (this got converted to m4a files). I added them but still then they are not playing in my windows 8 app.

    Please check and reply.

  • 9 posts