ShooterManX's Forum Posts

  • 7 posts
  • It works so perfection! Using set value for global variable I failed consideration, now you have show me better way!

    Thank you much Silent Cacophony! I am grateful!

  • I create Global variable before for game timer and it work perfect. Now I try to make global variable for menu but have much trouble.

    My menu screen have a XBOX 360 controller icon (C1) in middle of menu. When user push left on left analog stick, the icon move to the left. When the user press right the icon moves back to the right.

    The left side of the screen has a boundary, and the right has a boundary.

    When the 360 control icon collide with left boundary it's supposed add 10 to global variable value.

    What I having trouble with is, I want the A button to be deactivated until and only when C1 collides with Left Boundary, so that state of collision is remembered and when A is pressed it will add another 10 to Global Variable equaling 20 and make game go to new layout. I have try several conditons and events but cannot get it to work. Right now, it goes to new layout if I just press A without colliding, or if I just collide with left boundary without pressing A it goes to layout.

    <img src="http://farm2.static.flickr.com/1121/4732437056_745454296e_b.jpg">

    Can you tell me what I do wrong in code? I much appreciate

  • I'd start here:

    http://sourceforge.net/apps/mediawiki/construct/index.php?title=Tutorials#Python_Library_Tutorials

    Hi, I've question if can help?

    When using Python with Construct, is possible to make video show inside same layout? I have video but want it to show in same layout not new window.

    Is possible?

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  • I thank you all for kind information. I use custom movement now. I have make it set up so enemies follow hero to fight base on hero direction angle. Still more enemy and hero interaction need added, but very promising as of present.

    Final simple thing must be said, Construct is best!

  • Thank you for response information

    I first thought A.I. in Construct can be based on movement, your information give good confirm. I wondered if there have been game example of A.I. in .cap to learn, but I think I can get create A.I. based on custom movement looped for each character and attach it to specifed animation frame? That should work nice I think so.

    Do most people use custom movement with events? Seem like this is great for custom A.I., no? I first had just make animation movements random with lots of collision points and it worked okay, but I say to self that I'd like it more, ummmm, controllable. I'm control freak, haha. I do write c++ but this system with event take adjustment time to unlearn many c++ way of thinkings.

    Please excuse, my English quite stupid but learning.

  • No A.I. information to learn from? I have not been successful with search outcome.

  • I build most part of my game with level and character, but I wonder how to make A.I. for each character sprite?

    I have sometimes 22 character per layout and they all need differing A.I. assignment. Like some need to move back and some forward, some to right and some to left, some diagonally, but all based on what a character on the opposing side does. Sometime, the enemy needs to chase after a good guy.

    Is there a tutor guide for making A.I. in Construct?

  • 7 posts