shirokuma's Forum Posts

  • This would be another option:

    [attachment=0:2c30gn9v][/attachment:2c30gn9v]

    You would of course want to set the angle first.

  • Are you looking to do something like this:

    [attachment=0:13v4gb2t][/attachment:13v4gb2t]

    So depending upon the set time and the set distance you could slow it down or speed it up.

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  • Create a global variable, and then drag the global variable into the event where you want the local variable. The icon will change from a world icon to a pin icon when it's done correctly. In the case of my example picture below you can also just right click on the group name and select add>add variable.

    Here is a pic:

    [attachment=0:3u73fmrb][/attachment:3u73fmrb]

  • Here is another approach:

  • Hello Everyone!

    Construct 2 is so addictive it should be illegal. Fortunately it's not.

    Happy Building All!

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  • See if this helps you get started.

    So apple2 is draggable and apple is the target.

    If when you stop dragging apple2, if it is touching apple, apple2 will snap to apple's origin.

    If apple2 isn't touching apple when it is dropped apple2 goes back to its original position.

  • I added a global variable called "touchHere".

    On start of layout I set touchHere to half the window width.

    When timescale is not 0 I set the paddle's X to touchHere.

    When in touch I update touchHere with Touch.X

    This seemed to work. Image attached for clarity.