shinkan's Forum Posts

  • I'm glad to be in that other 10% of gamers :D

  • On same sprite it acts differently every time i'm previewing it.

    It's showing full animation and pause after finish (if loop is set to NO, and continue to play if loop is set to Yes), you have to manually close preview window or click inside for repeat - this is correct.

    but sometimes it's closing preview window right after animation finish and doesn't matter if it's only one frame or few. Loop Yes/No is ignored too.

    It happens few times for me now in r53. Closing current sprite image editor and open it for other sprite seems to fix that bug though.

    btw. i tested it on same capx file from previous bug in anim preview

  • Sometimes after spending some time in C2, can't preview project as well and need to restart C2 to fix that.

    Speaking of a "multiple Construct2.exe instances" to be honest never looked in to the task menager so can't really confirm that.

    So, unable to preview project after some time in C2 - yes.

    Multiple instances - not sure, will check that when it happens again for me.

    Using Windows 7 Ultimate 64bit.

  • yes it's fixed

  • yes, animations work perfect now!

  • animpreview.capx

    for "opening" and "closing" animations it's cutting out right side of the image for me in preview.

    Click inside the window to repeat!

    wow, so simple! thanks

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  • ...but not always.

    If sprite have 1 animation frame, preview works fine, but if there's more than 1 frame sometimes animation preview is cutting out right side of the image. I have 5 sprites with few frames and only in three of them animation preview is not showing full images - rest two are fine though.

    Simple option to be able to scale that window/panel (that saves changed size after closing it) should fix that issue.

    and play/repeat button would be nice addition ;)

    off topic question. Is it possible to have that preview window open all the time, like other "animations" and "animation frame" windows? and instead of clicking RMB on animation name and selecting preview maybe something like this :)

    <img src="http://dl.dropbox.com/u/34375299/animwindow.jpg" border="0" />

  • in CC i have

    + Player: Angle Equal to 0
       + MouseKeyboard: Key Right arrow is down
            -> Player: Set animation to "Walk"
       + MouseKeyboard: On key Left arrow pressed
            -> Player: Set animation to "Turn"
       + MouseKeyboard: On key Up arrow pressed
            -> Player: Set animation to "Up"
    
    + Player: Angle Equal to 180
       + MouseKeyboard: Key Left arrow is down
            -> Player: Set animation to "Walk"
       + MouseKeyboard: On key Right arrow pressed
            -> Player: Set animation to "Turn"
       + MouseKeyboard: On key Up arrow pressed
            -> Player: Set animation to "Up"

    in C2 there's no animation by angle so i made it like this

    + Player: Is animation "Stop_Right" playing
       + Keyboard: Key Right arrow is down
            -> Player: Set animation to "Walk_Right"
       + Keyboard: On key Left arrow pressed
            -> Player: Set animation to "Turn_Left"
       + Keyboard: On key Up arrow pressed
            -> Player: Set animation to "Up_Right"
    
    + Player: Is animation "Stop_Left" playing
       + Keyboard: Key Left arrow is down
            -> Player: Set animation to "Walk_Left"
       + Keyboard: On key Right arrow pressed
            -> Player: Set animation to "Turn_Right"
       + Keyboard: On key Up arrow pressed
            -> Player: Set animation to "Up_Left"

    Everything in part 1 works fine - can move right, turn to left and up_right,

    Part 2 is activated when sprite animation "Turn_Left" finish.

    but when sprite turns left i can only play "Walk_Left" animation - turn to right and up_left not responding after pressing keys.

    there's no debbuger so i made simple text object to show animation names, and all works fine except "Turn_Right" and "Up_Left" while sprite is faceing left direction.

    Edit: All i have to do is to set everywhere

    "Keyboard: Key "key name" is down" instead of

    "Keyboard: On key "key name" pressed".

    Works perfect now.

    • Hotspot & image points
    • Collision polygons
    • Tilemaps
    • ability to choose ie. group names and sprite animations from list in events - without having to type their names all the time, it's slowing down workflow :)
    • One more Action for sprites - Invert animation :)
  • Nothing at all :(.

    Opened up my *.caproj file from my project folder and hit "Save as single file".

    It did save as a one file (link is posted above) but it's not the same project - realized that after posting it. No idea why it happens but while saving it removes 4 more animations for that sprite (images from Animation/Sprite folder in my project folder was also removed from hdd).

    it's not a big deal, can always creat project from scratch again, but for C2 it's a serious bug, please have a look at that.

    one more thing, i've noticed that in C2 r 51 and r51.2 sometimes i cannot run layout in browser (IE9) - browser opens up and trying to load something but got only white screen - can't reproduce it cause it seems random, only restarting C2 fix that.

  • ok that was not funny, i pressed save as to one capx file - original project was start as a "Project Folder" and now i got this message

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Cannot find project file for animation frame

    Condition: FileExists(GetProjectPath().c_str())

    File: Projects\AnimationFrame.cpp

    Line: 186

    Function: void __cdecl AnimationFrame::Load(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &)

    Build: release 51.2 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 3)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Przerwij   Pon?w pr?b?   Ignoruj   

    ---------------------------

    and all animations and events i made have been removed, basically i just lost my entire project :(

  • anim.capx

    when i relese left or right arrow key "walk" animantion is showing last frame for half a second (?) and only after it goes to "stop" anim.

    IE9 btw

  • I have a sprite with 4 animations: StopL, StopR, WalkL, WalkR

    WalkL and WalkR - speed: 10, loop: yes

    StopL and StopR - speed: 5, loop: no

    If i set

    On right arrow pressed/hold - sprite set animation to "WalkR"

    On right arrow released - sprite set animation to "StopR"

    i got a small delay between animations. After releasing a button i can still see walking animation for about half a second before it changes to stop anim..

    Only when i set same speed and same loop for every animation of my sprite it looks almost fine - still small delay is visible :/

    Theres only one sprite and keyboard object in the layout - rest is default without any changes from new project.

    unfortunetly i can't post my project file on my current internet connection :(

  • have a trouble seeing the game in full screen

    what do you mean?

    unfortunately i'm moving from my flat to different house at the moment, but maybe I could fix that problem for you realy fast :)

    would add to regain health bonus

    I thought about that alot, but in the end i just reject that idea - want to make it more like hardcore-old school-arcade style. One life, one try. Do it or fail :)

  • thank you ;)