shinkan's Forum Posts

  • It works

    mine example or Whiteclaws example

    They both working fine.

    Maybe there is something wrong with your other events.

  • <img src="http://dl.dropbox.com/u/34375299/Construct%202/examples/spanwflame.JPG" border="0" />

  • Did you try setting opacity right after spawn?

    every 0.3s -> Sprite spawn flame

                  flame set opacity to 70

  • You can include event sheets just like normla sub events.

  • rexrainbow

    yeah, originally event 4 was triggered once, when group was active. Probably I had to change something in events to made it run every tick now.

    Thanks

    btw. fix your link on page 1 for Layout2Board.

  • Outline Effect

  • open it up in photoshop, use marquee tool to select what you want, copy to new file (or remove stuff you don't need) and save it.

  • So, You have an image and you asking how to seperate each element from that image to different sprites?

    Or maybe you could show us this image, to understand better what you are trying to do.

  • It all depends how this file looks like.

    Try this

  • It was working fine until I've changed position of my board tiles on the layout. Then this error starts to pop up. I tried to undo my changes and play a lot with different settings for width and high in LayoutToBoard and SquareTX but it didn't help.

    In the file below I've removed everything. All unnecessary layouts, layers, object and events.

    Here's the .capx

    It only works - but without moving sprite to target tile, when you disable

    Human_Detector: GridMove move to Tile in event 10.

  • <img src="http://dl.dropbox.com/u/34375299/Construct%202/bugs%20and%20fixes/SLGBoard%20error.JPG" border="0" />

    What this error means? It just start showing up without a reason when I want to use an action: Sprite: GridMove move to Tiles_prite

  • I'm not really interested with a fighting game tutorial but I have some tips for you. I'm aware that this tutorial is not addressed to a new C2 user but for more advanced "eventers" (is that a word?, almost like adventurers ;) ). You should rethink how You want to present your tutorial. Start from scratch, blank sheets and start adding actions one by one, explaining what and why are you doing this or just use what you have and then explain what event nr 6 do, and why event nr 15 is a sub event...

    I stopped watching your vid after few minutes cause I start feeling dizzy. You've been jumping around from events on top to events on bottom, toggle one off then toggle off something elsewhere. Suddenly You paste a function, then again toggle disable few times, paste some code again. And it was like that all the way to the end.

    So yeah, my few word. Keep better and keep improving.

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  • Set text to "Score: " & Score

    There is a manual entry explaining that over here

    https://www.scirra.com/manual/78/expressions

  • There is also a nice example in C2.

    (c:\Program Files\Construct 2\examples\Families.capx)

  • There is an expression to count object of specific type.

    +Every 5 seconds

    +Ball.count < 4   -> System: Create object ball....