shinkan's Forum Posts

  • Yann made a nice example of grid movement some time ago

    http://www.scirra.com/forum/pixelprecise-custom-movement-on-a-grid_topic47832_page1.html

  • (I think your example is a little contrived from reality ;)

    Actually it's not. It all depends what are You developing/prototyping.

    And btw that example, I used that few hours ago ;)

  • You may want to check manual for that

    https://www.scirra.com/manual/52/import-audio

  • Not necessary. Take a look at this example

    SpriteA -> set height to SpritA.Height + 10

    but You want to change it to

    SpriteB -> set height to SpritA.Height + 10

    Sometimes You want to change only an object but keep expression intact.

    For what You want You could use

    SpriteA -> set height to self.Height + 10 - that way expression will be valid for any replaced object.

  • Boolean have only two state - true or false.

    You need to set Your variable FixedY as a number variable.

    Here is a link to the manual about instance variables

  • or

    on Trigger -> set Sprite.FixedY to Sprite.Y

    every tick -> Sprite.Y set to Sprite.FixedY

  • I had something like this a time ago, update your flash/java/drivers =]

    yeah I've been updating, disabling, reinstaling an all that with chrome, java, flash and nothings seems to work :/

    I start to belive that my mobile internet provider os blocking some stuff.

    Yann thanks! that would be great.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm having an issue with slider position.

    When distance between A and B is less then 100, slider should have height equal to distance between C and D and not move. That was easy part.

    When distance between A and B is greater then 100, slider height should change and move proportionally to A and B and Sprite_A.

    Basically, more less like a typical text slider.

    I've managed to change height and move it somewhat but well... The math is not strong in this one :)

    Proportions and slider.capx

  • It's not a bug but more like missing action in Text object "Set blend mode"

    Construct 2 version:

        r126

  • Exactly what we all are trying to say here. In modern games there is no such a thing like streching. It's always compensated with larger/smaller images or area drawn on screen.

    Joannesalfa unfortunately there is no way to do what You want in C2 at this moment. I've spent last couple of hours of my free time trying to do what You want and found it impossbile to do.

  • it has nothing to see with videogames, most published videogames never showed black bars.

    Yes, because they are using scaling to compensate that. In 3d games they usually change FOV of the camera to keep gameplay the same. In 2d games is almost the same but instead of changing FOV (there are no 3d cameras to do that) it's made by simple scaling. In both cases player is in the same spot on the screen but environment is scaled to see more or less respectively.

    Try playing for example some fps shooters on computer monitor on different resolutions and on tv (4:3 and 16:9) - do You see any stretching?

    and you keep mentioning games that uses stretching, can You provide some example of that games?

    No one here is trying to be insulting, disrespectful or what ever. We just want to say that this is not the professional approach to design games and should be avoided at all cost.

  • hey Kyatric or Yann is there a way to download movies somehow?

    Unfortunately for some time now I have strange issues with youtube on my pc (it throws me an error in chrome an ie every time I want to open any video or even download it, and can't find solution to fix this) and watching twitch consumes my bandwidth a lot. I have only mobile internet with harsh limits during the day but it's free and with no limits at night.

    I'am asking cause session I've watched live last week took almost half of my monthly limit - that was a nice surprise :D

    Exactly, modularity features sounds great.