Shibbyman3's Forum Posts

  • 13 posts
  • <img src="http://weknowmemes.com/wp-content/uploads/2011/05/aww-yea-meme-original.jpg" border="0" />

    My favorite part is just crashin at the end of a level and it flips the forklift over haha.

    If you don't mind me saying, how bout a level where a high power magnet has an item and scrolls left and right and you have to keep reversing and accelerating so that when the magnet drops the item, you'd catch it then drive to the finish?

  • Hey, I'm in US and would love to be apart of the project

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I like this concept, and would like to see what you do with the upcoming levels. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • So after reviewing the feedback I got for the demo, Their are key problem areas I fixed with this recent update.

    1st - I kept being asked how to equip the flamethrower.

    So I added an additional icon to the hud that explains all the controls. Also, after purchasing the flamethrower the text in the shop explains how to equip it.

    2nd - I don't want to click on the shop icon, while in the middle of the action.

    So, I made "e" a hotkey, that will bring up the shop menu.

    3rd - I felt the gameplay could be tweaked a bit.

    So, I lowered the enemies life and increased their rate of fire, I lowered the players initial life and I also increased the boss's damage, to make him a little more challenging.

    I hope you enjoy the changes.

    Play BulletPoint_DEMO

  • I really enjoyed this, I kept dying at the spaceship part <img src="smileys/smiley36.gif" border="0" align="middle" />. Congrats on the victory.

  • <font color=red>*UPDATE</font> - Fixed Bugs, added boss, added boss music, in the arcade version had to take out intro music so it could fit

  • Ha, It's always when you ask what might the problem that 5 seconds later yo figure it out, I was zipping the folder I was exporting too, not realizing, that i was exported as a zip file already... and now I got the file size is too big error <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Hi I'm currently trying to upload my game but I am getting this error, "Zip contains file extensions not on the whitelist". I exported the game using Scirra Arcade method, and I'm using version r85. I am not using any third party plug ins and after a couple of look backs I think I have all of the correct behaviors.

    Granted the game is 10.6MB, but I would have expected a file size too big error. If it is the case that it is too big I'll try to cut something out so it can fit.

  • *UPDATE - Fixed Bugs, added Running animations, GAME OVER screen, GAME OVER Music, Screen Shake when enemies die.

  • Thanks! It is almost ready to be shown off as a demo. <img src="smileys/smiley4.gif" border="0" align="middle" />

    Ya almost everything about this game I made, from the music to the graphics. The only thing that isn't mine is the explosion, that is from the beginning tutorial. Honestly, I'm having a harder time with the animations than the logic of the game <img src="smileys/smiley36.gif" border="0" align="middle" />. So any tips on animating sprites would be appreciated. I'm just glad people are checking this game out. I will continue on with development, I still have a lot planned for this game.

  • *UPDATE - Fixed Bugs, Added Heal item to in-game shop,Added New Weapon - Flamethrower to in-game shop, Right click now toggles Bullet Time on and off, added "How TO Play" section on title screen, Click Start to start game.

  • Thanks, the gameplay will be multiple levels of 'beat the wave' of enemies. Each level will have a different design and a different boss. In between levels I plan on showing story parts.

  • Hey Guys,

    I just wanted to share the game I am working on. It's called bulletpoint, its a shooter with rpg elements. You, your guns, and your skills can all level up. Waves of enemies will spawn and you have to kill them.

    Enjoy!

    <font color="red">*UPDATE</font> - fixed bugs, added text to in-game shop, and updated equipped skill and active skill graphics.

    <font color="red">*UPDATE</font> - Fixed Bugs, Added Heal item to in-game shop,Added New Weapon - Flamethrower to in-game shop, Right click now toggles Bullet Time on and off, added "How TO Play" section on title screen, Click Start to start game.

    <font color="red">*UPDATE</font> - Fixed Bugs, added running animations, added death animations, GAME OVER screen, GAME OVER Music, Screen Shake when enemies die.

    <font color="red">*UPDATE</font> - Fixed Bugs, added boss, added boss music, in he arcade version had to take out intro music so it could fit

    <font color="red">*UPDATE</font> - Fixed Bugs, added boss, added boss music, in the arcade version had to take out intro music so it could fit

    Play BulletPoint_DEMO

    <img src="http://cgs2821.comli.com/screenshot1.png" border="0">

  • 13 posts