sherlykim's Forum Posts

  • 7 posts
  • So i've been trying to implement a roulette with 8 sections and to make the roulette turn to the pre-defined result. (ex. if I enter 3, the roulette turns for 3 times and slows down in number 3). but I've been not able to make the roulette slow down AND land on 3. I tried roulette to slow down, but it slows down with a given negative acceleration.. and if I land on 3, it automatically stops at 3. Any idea how to implement these kind of game?

  • OH THANK YOU so much!

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  • Thank you oosyrag i totally get what u are saying as of pseudocode, but i just dont see WHERE that was implemented in the capx file.

  • ..or just calculate the distance and angle...

    https://app.box.com/s/08mnlrvyopvod441erx5f9uv44en0adv Dartboard.capx

    I just saw the capx and I have no idea how u did that x.x

  • so, i'm making a dart game, and I want to define each sections of the dart board to be different numbers. Do i have to make dart board from the scratch to define each little sections? or is there other ways to define little sections of the sprite?

  • I tried negative acceleration and somehow, at the endpoint, the roulette sprite starts to rotate to the other direction.

  • I'm trying to make a roulette that decelerates at a given angle of rotation. However, I can only find acceleration in the behavior of rotate.

    I've tried adding velocity and acceleration in the instance variable of roulette sprite, but it seems to be not working. HALP!

  • 7 posts