shenan's Forum Posts

  • 7 posts
  • I think the answer is pretty self-evident. If beautiful graphics were as important as good gameplay (mechanics), the rise of videogames would have been delayed by like a decade. The Atari 2600 for example, would not have sold more than a handful of units. Also, the ASCII-based roguelikes wouldn't still be popular today (ex: http://en.wikipedia.org/wiki/NetHack).

    On the other hand, nowadays graphics are important if you want your game to be popular because that's what the market expects. Very few people would buy games with Atari 2600 or ASCII "graphics" today.

  • Nice list, I'll have to look all of these games up. I haven't played a lot of indie games, but Limbo to me is outstanding, and Another World was even more amazing than that at the time. I was hooked on Limbo from the time I saw the demo video a few years before the game actually came out.

  • something like this:

    http://www.e-crit.com/running/muy_run_frames.gif">

    but more detailed with more frames preferably

    and not just running

    it doesn't matter if it's a book, or a site (preferably a site)

    but just a general reference to video footage taken from good reference views like this side view?

    I've googled a bit for some, I'll google some more later and post here if I find something before anyone else posts

    Going back to the original question. Lucid, those pictures are from Eadweard Muybridge's pioneering photographic work from the late 1800's. His photographs are THE essential photographic animation reference for human and animal motion, even still to this day, as far as I know. Here are the books with the collections of his photographs: http://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias%3Daps&field-keywords=muybridge

    I own a copy of "The Human Figure in Motion" and it's a thick, extensive book, filled with complete sequences of photos like the one you posted. It has many many different male and female actions (walking, running, jumping, lifting, sitting, playing, etc), from different angles (side, front, some from back, 3/4, etc). You cannot go wrong with either that or "Animals in Motion". I believe that those two books cover Muybridge's entire collection of human and animal motion photographs.

    Here's a little more about Muybridge: http://en.wikipedia.org/wiki/Muybridge

    I think that the only way you can do better than his photos would be to shoot video for your own reference. If you choose to go this route, this open source video analysis software could come in handy: http://www.kinovea.org/en/

    Good luck!

  • Good links, thanks everyone! Is there a way to subscribe to topics on this forum?

  • That's your prerogative - Mine is to focus on phone OSs that do want me as a developer in spite of being from europe

    I love my Lumia 800 and so far i really like WP too, that's why i'm very disappointed with being excluded

    Editing my post because I was a bit too harsh myself. I just feel that you are being overly harsh on someone who is trying to collaborate with the community in a way that will eventually be beneficial to everyone, including those outside the US. I'm sure that he's not excluding those outside the US temporarily just because he wants too. He must have a good reason for it.

    Take care.

  • Yeah, I was going to ask similar questions about the submissions...

    Why 25 FPS? Why not 30, or any FPS? Any decent video editing software should be able to handle it all.

    And why MPEG 1? That standard is about 20 years old now. And same thing as above, any decent video editing software should be able to handle any common codec that you throw at it.

    I think the best would be to ask for videos in the best quality possible: a balance of resolution, smoothness, and codec quality. And with sound effects, but no music.

    Just an outsider's opinion though, I don't have anything to submit, so take what I say with a grain of salt. I do want to see Construct continue to succeed and expand its user base though, so I'm trying to help.

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  • I just found out about your project yesterday from this thread that Thomas Mahler posted on cgsociety (cgtalk): http://forums.cgsociety.org/showthread.php?f=2&t=763886 - Thanks Thomas!

    I was surprised that I had never heard of this cool open source project before. I looked up the article on wikipedia about Construct, and noticed that it's an orphaned article right now (no wikipedia articles linking to it) and also that Construct is not mentioned in the "List of game engines" article on wikipedia. If anyone has a login there, it would probably be useful to link the two.

    I will be keeping a close eye on what's happening here, reading up on the forums and instructions, and hopefully making some small games as soon as I have some time.

  • 7 posts