Shareif's Forum Posts

  • 15 posts
  • Why is Photon plugin not working with the new updates of construct 3? it is working fine in r225 but not with later updates.

  • hmmmmmm. Thanks a lot.

  • Thank you. The thing is spriteFont doesn't work for my language as it has vowels just like Arabic and is written from right to left. since i'm working on something simple, i'll just use some sprites and use instance variables for now.

    what i'm trying to achieve is i want the user to identify the color of a different text while the text displays a different color name.

    Is it possible to compare colours just as we compare other value types?

  • i want to compare the text color with another color. how do i do it?

  • This happens in my Chrome application. Not in the browser

  • Changing this worked for me.

  • Thanks. I just found the solution. The option was there all these time. Can select wss from the photon plugin. Just have to change the protocol.

  • I've found out that photon plugin doesn't work with secure connection (https://) but works with (http://) because its connection is (ws://) which should be (wss://) if you are using a secure connection. That's how it worked on my HTML5 game.

    My android version on the game with photon plugin seem to have the same problem probably because of a secure connection.

    Note that I'm using the free licence of photon engine.

    Can some one help me on this?

    Tagged:

  • I guess your connection is secure (https) but the photon connects to ws instead of wss.

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    Is it like this? When you click on 5, you want all the other sprites that surrounds 5 to run animation?

  • cool. thanks

  • I know the icon can be changed with resource hacker. Are there any issues if i modify these stuff below.

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  • Thanks. but i'm working to achieve a mouse over effect.

    here's the code i've used

  • OK. so the problem i found was that the collision points were too close or overlapping a bit. i just moved the points a bit away from the borders so that it won't collide with other instances and it works better than before. now there is a little space between each key where the cursor can detect before entering the other key. I think i can still fine tune it with the game speed or something..

  • I have created some piano keys using one sprite object. black and white keys are just two separate frames.

    when the cursor is over a key, it is supposed to lower the opacity . When it leaves, the opacity should reset. It seems to work fine but when the cursor gets over another key without leaving the first key, they both have low opacity and the first one doesn't reset. it doesn't reset unless it leaves all the keys that have low opacity.

    This is what happens

    how do i solve this?

  • 15 posts