Shanetastic's Forum Posts

  • To fully remove an object, delete it from the Project Bar. Note this will delete any events using it, so first you'll probably want to add the Local Storage plugin (which was introduced to replace Web Storage), move all your events to using that instead, then delete the Web Storage plugin.

    FYI Web Storage was replaced with Local Storage back in 2015, so it must be a pretty old project!

    It is pretty old. I put probably 2000 hours into it.

    Near "the end" of making it, I cast it away, thinking there might be an "easier" way to make games...Well, there are easier ways, though they are incredibly limiting. I took a peek at C3, and realized I had been using the best all along.

    So I am back to making this happen! (Just needs some cleanup, and a little more love.)

    Thanks for Construct 3, C3 team! Oh! And thanks for the reply.

    One quick tag on question: Is there a search function to help find what might be using the Webstorage? I assumed it was my game score, but at least last night I couldn't find it. I was probably too tired...

  • I would like to convert my game to C3 runtime, from C2, if possible. When I try to though, I get a pop up about Webstorage not being supported by C3.

    Any help would be greatly appreciated.

    On a side note, I also can't seem to get sounds and music to play in my preview window. Every once in a while, the sound effect will magically appear, though I don't see any rhyme or reason to it. I figured, maybe switching to the C3 runtime would fix that.

    Again, thanks for any help that you may have to offer!

  • Thanks, plinkie! It's been some time since I used Construct, so I didn't remember that at all. Thank you for your time!

  • In Construct 2, I would just right click, and choose the invert option. I can't seem to figure this out in C3.

    EXAMPLE: I want to take a command like "Spawn Playershot1 on Layer 1", and invert it, so that it doesn't fire. Or am I going about this wrong? I've been successfully tweaking my controls, but realized that one of my attacks, a jump kick, still allow bullets to be fired.

    Sorry to ask such a simple question, but I just recently imported a rather large project, and am still trying to figure out some small things. I didn't see this in the documentation, though I may have just missed it...

    Thanks in advance!

  • Thanks! I hadn't ever used a plug in, so it should all be good! I tried sending it to C3, the demo version, and it ran alright. I just can't pay for C3 for another week and a half, and can't add anything to my C2 game, in C3, yet.

    So I'll just keep plugging away in C2, until I get C3 soon, knowing there shouldn't be any issues!

    Thanks again!

  • Getting ready to purchase C3, and just wanted to know if there are any known issues with importing game projects from C2. I already *did* import my project, and all seems well, but as I have yet to purchase the license, I haven't been able to really play with it to see if all is copacetic.

    Seems like it's really the same engine, with more money for the creators for upgrades, which I am cool with.

    Really, really, really excited to get back to Construct. I have been using other engines for the last year plus, and, well, they aren't Construct!

    Thanks in advance if you have anything to chime in with!

  • I just can't even find tutorials or instructions on some simple, basic things. And the tutorials I do often find are half-finished.

    My idea was to have something that allowed me to do basic movements, attacks, and some simple enemy a.i., which I would use to bring to life my animation and music.

    Having spent a bit of time doing tutorials, and believing that I'd be able to "figure it out as I go", I went back to making assets. A LOT of time making assets.

    Now I return, having feeling I have wasted a huge chunk of my time, and frankly life, and I just feel like this "easy to make games" engine has exploded in my face.

    I'll just try to make simple, probably horrible, games with what I have. But what I aimed for was high.

    And now I am feeling awful.

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  • I've been doing tutorials and reading tons of "how to's", and this "No Programming Required! You can now make advanced games without writing a line of code. Construct 2 does the hard work so you don't have to" is serious b.s..

    Never programmed before, but want to make actual games that are more than just a flappy game?

    Better know how programming works!

    Otherwise, start taking classes.

    I have wasted so much time trying to make things with Construct. Each project getting to a point of playable, but always needing more. Of course, trying to make anything substantive in this, even simple retro games, takes TONS of programming that you'll have to LEARN here.

  • Thank you, both. I will give both a try, tomorrow. I think that bullet behavior may be the route to go. Thanks again!

  • Trying to do the "simple AI", with a block on each end of a platform that is supposed to send my enemy traveling back and forth between them.

    I have the enemy moving left and right, and bouncing off properly. However, when my player character gets close, he is propelling the enemy away, and the enemy will continue through the block that is supposed to contain him on the platform.

    I had been playing with Line of Sight, earlier, and am wondering if there is something I may still have in there. But being new to this, I am a bit confused.

    Beyond that I have had no issues so far learning Construct 2, so I'm a bit frustrated now.

  • Hello! My name is Shane, nobody killed my father, so I come in peace.

    I was born in the year 19XX, and have been creating assets for what I hope will be an incredibly rad action, adventure game, with a '92 feel.

    I finally have, mostly, what I think I need, and can make anything else I'll need when I get to those bridges, but had to start assembling my game. Originally, I had planned to make this in gamesalad, or game maker, but neither of these seemed ideal to me, a code-illiterate artist, just looking to make things happen without hours of trying to discover what I need to do, to get basic reactions to inputs.

    Don't get me wrong, both of the others are great, but from what I have seen from demos on Youtube, I think that I have found what I need.

    And so, thanks to the devs who made this!