shadowofamn1's Forum Posts

  • 5 posts
  • Thx GMG, and Ashley I went through all tutorials available including the Ghost Shooter. My other question is still unanswered, does predictive aiming work for the turret behavior? Because I turn it on and it didn't improve the aiming at all.

    I thought the hot spot is the origin of the image? like the point where it rotate around? Not very clear of that.

  • I understand what you mean, but my object is one sprite, and I want the cannonball to be under the tower top and above the tower bottom. So the only method is to cut the sprite in half.

    Using Zelda as an example. If Zelda is the tower, and he doesn't rotate or move, cannonball will shoot out of his head. The cannonball is under Zelda's head, if the cannonball shoots up, left and right, it would look correct as the cannonball will appears to leave his head. However if it shoots down, the cannonball will appears out of his feet since he is in 3/4 view and the body to his feet is also above the cannonball. So what I am thinking is separate his head and his body, let the cannonball stay under the head and above the body. Or is there another way around this?

    And my other question which is still not answer is if the predictive aiming for the turret works properly?

  • I think I got your point, What is a PV by the way?

  • I set the image point to the top of the tower, so it spawns at the correct place, but the cannonball is behind the tower and when it shoots down it appears out of the base of the tower. My tower is at a angle not complete top down so that's why it have this problem.

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  • I just got my hand on construct and it is brilliant, however I am very crappy at making games even with simple games even with program like construct, please bear with me. I am trying to make a simple tower defense game at the moment

    #1: I am trying to make a predictive aiming turret, I found the template Aiming and the math or code blew my mind. So i gave up on that and I found a check box for predictive aiming for the turret behavior. However the aiming didn't get any better with it checked or not. What is the problem?

    #2: I have a Turret which shoot cannonball, it is 2.5D view so it got a base. I put the cannonball on the bottom layer and it fires off benefit the tower sprite, however the base of the tower also covers the cannonball which makes it look awkward when it shoots down. Is there a mask or some effect which can fix this.

    Thanks for the help people.

  • 5 posts