shadowedsol's Forum Posts

  • This might be a bug, I am new and don't really understand how everything works yet.

    My problem is the bounding box on the platform is set to rotate with the layer using left/right/up/down which is does. You can see it with the red box falling on to the platform as the platform rotates. However the ball that is on another layer falls to where the platform first starts and doesn't fall if the layer/platform has been removed from under it.

    Best way to see it is hold down the right arrow key and refresh the browser window.

    BoundBox Issue

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  • Yep I get it now, I just didn't see the relationship of the X1,Y1. Awesome thanks for the answering the question. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Nevermind I got it to work thanks to Weishaupt post

    Center to Viewport

  • This is my first time using Construct 2 and I am having trouble understanding what is going on.

    First what is the point in having to set 2 points.

    angle(sprite2.X,sprite2.Y, center.X, center.Y)

    I understand you need two points to create a circle, center point and distance but it doesn't seem that the position of sprite 2 makes a difference since the whole layer should be rotating.

    Next Question is I am having a problem with the angle jumping when swithcing from left to right (or right to left) movement. It jumps several degrees instead of a nice clean 1 degree. If you tap the right/left button it sometime will be 5 to 20?. Not sure what is going on. (There is probably a better way to set the angle instead of a counter)

    Problem with Rotation

    Version 2 center point.

    Thanks for your help!