ShadF's Forum Posts

  • Project Osmose :

  • * A new and powerful bone editor.

    * Subfolders (for objects, layouts, etc)

    * A better object bar (it's difficult to manage too many objects)

    * Ability to open a detailed window to set up each behavior, effect, attribute. In other words an extended properties bar.

    * A fully translatable Construct

    * Construct 2 should not let us to make 3d games (don't hit me)

    * A way to change controls during game (variables for keys and buttons)

    * Something clearer in the event editor to manage all those "pick", "don't pick" things

    * Collision groups (an object could be in more than one group, to collide, two objects would need to be in the same group)

    * Groups of layers (in order to allow us to apply effects on more than one layer)

  • In my opinion, now you should concentrate on how to detail, how to improve the graphical aspect (maybe perlin noise is not that "eye candy", for instance some rock sprites randomly set up on the planets may look better), how to enable the player to interact with planets, etc...

    I don't think you should set up a story mode, it has to be an endless exploration. Do you know the web game "Alphabounce" ? Your work made me think about it.

    Great work !

  • Hello,

    Did you notice ? "Get period" (using the sine behavior) returns a multiple of the frequency (factor 10^5). Get period = 10^5 * (1/real period)

    This is no longer the value set in the behavior properties. Shouldn't it be called frequency ?

  • (Et bien voil� je ne suis pas le seul fran�ais )

    This is very useful but something is bothering me : is there a way to prevent the user from tampering the INI file ? A cheater can change the weight for instance to have more objects.

  • Thank you !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    No problem. I didn't feel anything wrong about the speed of the video. It's as clear as your other tutorials.

    Now I'll have to practice

  • For some reason when I create a box and add a platform behavior to it then try to launch the game I get a run-time error but if I delete the box and then relaunch it works fine. Hmm maybe its just my funky computer?

    Same issue. This is not your funky computer

  • I'm sorry to bring back such an old topic but I'm interested in the way you made these graphics (seen on the wiki) and the search engine brought me here )

    Unfortunately I cannot download the video on fileshack :

    http://www.fileshack.us/get_file.php?id=169195&file=brushstyle.rar

    If possible, could you upload it again or explain how you managed to do it

  • Maybe you should turn off your computer and start with a blank piece of paper. First, write at the center a specific aspect of your game. Then connect to it what is needed to accomplish it. Fill your diagram until your work is shown as a list of basic tasks and you will be able to judge if there are too many tasks, if it is possible, etc...

    It will also enhance your organisation, your efficiency.

    (Sorry for my English)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • <img src="http://img13.imageshack.us/img13/6777/solvedc.jpg">

    To detect when an elevator is leaving its zone I used a collision test with "pick".

    With a "don't pick" it worked but I was unable to use more than one elevator at the same time.

    I tried with a "for each elevator" in which one the collision test is performed and now everything is OK.

    However I still don't quite understand why it works Maybe someone can enlighten me.

  • Hi,

    I am trying to set up an elevator system in a platform game but something is wrong :

    I have an elevator object (called "ascenseur") with the following values :

    * Active ("Actif") : 0 if out of order, 1 if OK

    * Moving ("Marche") : 0 if stopped, 1 if moving

    * Floor ("Etage") : 0 = down, 1 = up (that is not the Empire State building elevator )

    First I test if the player is on the elevator, if it is stopped, and if the right key is pressed depending of the current floor.

    Then I move it with Custom Movement and stop it when it reaches a trigger (called "borneascenseur").

    Everything is ok with one elevator.

    When I put two of them for instance, the first the player will switch on will work, however the second won't take into account the stop line and will move forever .

    I tried to do my best with all that pick/don't pick thing, but I missed something .

    Here is the cap file : http://www.sendspace.com/file/g8fu5p

  • That's exactly what I needed. Thank you !

  • Hello,

    I recently tried to make basic bone animations on a simple box-shaped character.

    First of all I made 5 different boxes:

    * The first for the body

    * The four others for the 2 two-parted legs

    I didn't wanted to add a head etc. I wanted to make a walking animation.

    I set the bone behavior on the body box and then defined the skeleton (which is, I think, correctly done, no?).

    Then, I set some keyframes but the animation wasn't very convincing.

    Although I searched for some tutorial or example of a walking/running bone animation I didn't find anything. I don't want to learn how to use the editor features, the UI is clear and there is the documentation. I would like to learn how to make basic bones animations like walk/run/crouch/etc.

    Do you know where I could find a tutorial or something like a diagram that would help me ?

  • I didn't know where to post this so I thought "Uploads" was the best place to do it :

    This afternoon I decided to translate into French what is stored in the languages directory. Maybe nobody will ever use this but if some frenchmen feel lost in Construct it could help them.

    I translated every file except SystemObject.txt because French words are too long I think (for instance "set" is very hard to translate in this case) , moreover most of the terms used in this file are well known by programmers all over the world.

    Then, many words aren't listed in those files, consequently using this translation will result in a Frenglish version of Construct .

    Do not except something perfect, it's not. It can actually help people to start.

  • Hi,

    I found Construct when I was seeking for a cracked version of Multimedia Fusion Hardware Accelerated (what a bad guy ). When I was a child I used to create small games on their first Game Factory edition then I... there is a blank in my memory so I suppose I grew up in a cryogenic device or something like that and here I am !

    Seriously I'm here because when I tried Construct I realized that it was much more user friendly than MMF, much more powerful, young and dynamic and much more free

    As you may have noticed I'm not an English speaker. I'm French. I've never eaten frogs.