hello everyone, sorry for my silly question, I've just started working with construct and scripting. I prefer to use scripting than the visual editor but I'm running into an issue in calling objects from script.
runOnStartup(async runtime =>
{
// Code to run on the loading screen.
// Note layouts, objects etc. are not yet available.
runtime.addEventListener("beforeprojectstart", () => OnBeforeProjectStart(runtime));
});
function OnBeforeProjectStart(runtime)
{
// Code to run just before 'On start of layout' on
// the first layout. Loading has finished and initial
// instances are created and available to use here.
runtime.addEventListener("tick", () => Tick(runtime));
}
function Tick(runtime)
{
// Code to run every tick
jumpPowerBarRun();
}
var state = 0;
var size = 0;
function jumpPowerBarRun (){
if (state == 0){
//alert(" this is running");
console.log("jumpPowerBarRun ");
console.log(runtime.objects.JumpPowerBar.width);
//runtime.objects.JumpPowerBar.setSize(runtime.objects.JumpPowerBar.width - 5);
//size = size + 5;
//console.log(size);
}
}
right now I'm just trying to print some info from the object to the console but I keep getting uncaught exceptions.