This tutorial is too advanced for me at this point
scirra.com/tutorials/468/part3-basic-fighting-game-tutorial-video-series
Can anyone explain to me the steps to it?
I made a new "AttackCLSN" object
I made a new image point called "Attack" in "Combo1" frame 2
I made a new action "spawn AttackCLSN object at image point 1 on layer 0" when Combo1 is at frame 2.
Problem:
- when I am inputting the image point, C2 does not accept it when I input "Attack", so I typed 1 instead. It stated there I can input the name or number, so I have no idea why it doesn't accept "Attack"?
then, since my AttackCLSN is just a small square, how can I resize it to fit the size of the attack (like size of whole punching arm for example) since the player in the layout view shows the Idle pose animation.
-----------AI-------------
I have a type of enemy with Idle, walk, punch, hurt
What's a good logic to use for its AI?
and how do I compare the distance between 2 different objects?
Please help. Thanks.