SeW50's Forum Posts

  • 3 posts
  • Yeah I've seen that tutorial, handy for Android, but I was hoping if there's any official support/info from the developers (since some threads seem to be contradictory, one saying that IAPs are possible, but not in line with the App Store TOS and such). Thanks again! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • So I'm guessing there is no easy or build-in way of doing this (App Store In-App Purchases)?

    Thanks again and sorry for bumping this thread :D

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  • Hi guys!

    I'm kind of new to developing mobile games, and I'm trying to decide on which tool I'll be mainly using the create and publish my upcoming games.

    Anyway, I'm a bit confused anout how In-App Purchases work in C2? I want to publish free games, which would contain additional content/unlocks for a fee (like a special weapon/outfit/level, etc.), and even perhaps an option to upgrade to the full version of the game.

    Is this possible to do in C2? I read some articles about doing this through CocoonJS, but does this involve a lot of coding (for my specific needs)?

    Thanks!

  • 3 posts