seskadog's Forum Posts

  • Bump, surly there is a way to fix this?

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  • Does anybody know a solution to this that allows full screen in browser to be on. When on safari my app works fine but as soon as I export as a web app (add to home screen) the size of the app is reduced and pushed above the keyboard.

    Here's how it looks

    Thanks

    Jacob

  • Does anybody know, how to compile static maps covering a large area with large zoom e.g. cover whole of Manchester on one image on 19 zoom? Other than manually.

  • >

    > > Do as google does, slice it up in parts.

    > >

    >

    > Which will only help if you dynamically load and unload them from memory, right?

    > Which construct 2 doesn't do as far as I know..

    > All images on a layout are loaded into memory at start of layout..

    >

    > https://www.scirra.com/blog/112/remembe ... our-memory

    >

    Slicing it up in parts will aid the rendering. (Image not on screen etc)

    Also, some devices are unable to handle image of enormous sizes.

    He could, divide the sliced parts over layouts too. i.e. have 4 pieces on each layout, the cross section in the middle, if you come close to one of the layout edges, load the other layout corresponding to images.

    example, the 4 squares would be layouts, the transparent squares image parts.

    This could greatly reduce the performance problem. It just requires a bit of smart approach <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I agree this seems the best way, at the moment the background won't run on iOS due to how large the bg is, so hopefully this helps.

  • Yeah it works but unfortunately it covers all of the sprites.

  • Windows is telling me my sprite is only 5MB, so I may just continue with the current method if their isn't a work around and split the background into different sprites so it is contained in 1000px x 1000px blocks

  • What would you suggest to work around this? At the moment Google Maps seems the best way however the plugin available will only go in front of the sprites.

  • Hi,

    Construct 2 is telling me my game is going to be using a lot of memory because I have a large background. The background is currently 10000x10000 as it is a Google Maps image of the centre of Manchester with a high zoom in. The problem is I actually intend to make this as big as 100000x100000 to cover the area needed. How can I make it so memory on devices is not being over used? I thought using the Google Maps plugin may be a good idea but users were given the ability to move the map rather than it being static and also it overlapped all of the sprites.

    Thanks

    Jacob

  • I like the idea of that, I'm going to investigate.

    Thanks!

  • Thanks for your help. I've ended up adding a car behaviour to both of them and it works pretty much how I wanted it to a large degree.

  • The problem with that would be that the junctions where the track slits are different colours and the tram knows which way to go based on this colour as it looks at the animation frame.

  • Thanks for getting back, I'm not sure I understand. I've tried getting the tram to follow the track but construct doesn't allow the sprite to follow the line.

    Jacob