SergioRM's Forum Posts

    I recognize that for professional use, paying the annual subscription is not a head warming .... but I hope at least some small advantage has free use of construct3. Could we be in time to evaluate other options? Another business model? ... I hope more news for me ... greetings scirra.

    Today fresh news !! The scirra team, you can count on me for construct3. I have been a user of construct2 since it came out practically new. I will be very happy with the new version c3. I have been waiting 2 years since they announced the new job. Today is an important day

  • thanks for the info

  • Hello there!

    I would like to know how to add advertising to my project through Intel XDK, I'm a little lost very old information. Is there help ?.

    I prefer using XDK intel, is currently up and running pretty well.

    Sorry for my bad English

    Thank you.

  • fantastic thanks

  • your very good work. and I'm currently finishing a project and I would like for the next project you can join me, a 2D/3D graphic artist like you! I am Spanish, if there is any artist interested.

    A greeting.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • thank you! now a little easier

  • Remove the parallax to check! layering to 100,100

    The platform sprite behavior is frozen with parallax.

    https://www.dropbox.com/s/qzn0dsmqmuqx3 ... allax.capx

    This is my first report

    Sorry if it's a bad programming!

  • now runs the show or not show the status bar!! from Update Version 0419

  • Submitted by jhwolf (Intel) on Mon, 10/21/2013 - 06:39

    We've been busy incorporating your feedback.

    Tweet Like

    I am pleased to announce the next phase in the release of Intel® XDK NEW, our new cross-platform development environment for HTML5. We now have versions for OS X* and Ubuntu* Linux* hosts available, in addition to a long-awaited update to the Windows*-hosted version we released in September - here's the link to Intel XDK NEW. Thank you for all of the feedback (and bugs!) - we greatly appreciate the continued support and feedback. For more background on why we created Intel XDK NEW, see the "Why Intel® XDK NEW?" blog post from early September.

    So, here's what's new in this Intel XDK NEW update:

    Support for the Topcoat* app framework from topcoat.io in App Designer. This gives you even more choice in designing great UIs for your apps.

    Added App Starter, our fast-prototyping UI Builder for App Framework into Intel XDK NEW. App Starter is also still available from the cloud on the App Framework site.

    Cleaned up the "Develop" tab of XDK NEW for better context-sensitivity so that App Designer or App Starter is visible only when you are working on a file or project built with one of these tools. The Brackets* editor, though, is always available.

    App Preview, the on-device testing/previewing app, is now available from Google Play* for Android*. As of this writing, the App Preview for iOS is still under review by the Apple* App Store, and will hopefully be downloadable this week. App Preview is a replacement to the original appMobi* appLab, offering app testing over local-wifi in addition to internet. You will see an update to appLab asking you to download and replace it with App Preview as soon as it is available in all stores. An App Preview for Windows* 8 Phone and Windows* 8 Store is expected this week as well.

    Improved the support in the Build Service for Chrome* OS packaged apps. Build plain HTML5 or Chrome OS API-enabled apps in the Build Service.

    Support for hosting on Windows* 8 (including 8.1), OS X* (Lion and Moutain Lion), and Ubuntu* (12.0*, 13.0*). We will continue testing on newer versions of these OSes as they are available (OS X* Mavericks, for example) and will make updates as needed. We chose Ubuntu as the Linux* platform on which to test due to it seemingly to be more popular for desktops and laptops than other Linux distributions. But, feel free to try the XDK on other distributions and let us know if you run into issues through the user forum.

    The update mechanism is now enabled in Intel XDK NEW. For Windows* users of the earlier release of the Intel XDK NEW, you should see the "update icon" (a box) next to the "Help" icon. Clicking on that will kick off the download (a flashing green arrow), and when complete, the icon will change to an open box with an arrow - click it to begin the uninstall/reinstall.

    We've begun migrating all of our content from the html5dev-software.intel.com site to our main HTML5 site: software.intel.com/html5/tools.

    And, of course, we've fixed a lot of bugs.

    What's next for Intel XDK NEW? At this point, we consider it "released" - not a "preview" anymore - particularly on Windows* hosts. This is our first release of Intel XDK NEW on OS X* and Ubuntu*, though. We intend to keep listening to your bugs and feedback and make updates as soon as we can. We would like to discontinue the original Intel XDK by the end of 2013, but will base that decision on your feedback and how successful you are in migrating to Intel XDK NEW. Until then, the original Intel XDK is still available .

    BTW - several of the Intel XDK Team will be at the HTML5 Developers Conference in San Francisco this week. Please stop by and tell us how we're doing!

    Joe Wolf

    ----------------------------------------------------

    Intel XDK NEW - Update Version 0419 Release Notes (Release Date 02/10/2014)

    Intel XDK can now be installed on Windows XP* platform. While it can be installed, XP is not a fully supported platform.

    Made the Country list for signup a local file so that it is always available to users regardless of connectivity.

    Emulator - The emulator synthesizes touch events from mouse events. Made improvements to these synthesized events where they did not behave properly for some higher level frameworks like Google Maps, which respond to both touch and mouse events.

    Corrected an issue that caused an error when attempting to upload large projects to the build system.

    --------------------------------------------------------

    Intel XDK NEW - Update Version 0277 Release Notes

    Updated to Node-webkit version 0.8.4

    Build tab - corrected an error message thrown when network connection is lost.

    XDK can now upload a bundle larger than 25 MB to the build system.

    Prevent hot keys from being triggered by [AltGR] + [number] combo on foreign keyboards as this was overriding normal keys on some of those keyboards.

    Corrected an issue when pasting text from clipboard into Find within the editor. Previously it would paste the text into the content of the file versus the Find input box.

    Emulate Tab - corrected an issue (on Mac and Windows versions) where the Chrome Debug Tool window did not always restart in the same position and size when you changed devices. On Linux the size will be retained but the location is not retained. We will continue to work to correct that issue. SergioRM2014-02-10 20:13:52

  • all very good and to my liking! thanks

  • My first test performance has been very good! but on my device "Samsung Galaxy S" no notification bar and works vertically. I'm waiting for a possible control buttons "back", "menu" ... etc ....

    I'll try it on a device bq aquaris 5 "hd ... to see if the same results.

    But I'm happy for the breakthrough!

  • Hello,

    This is my first post and I want to share with You a video of a game that I am working on.

    Hope You will find it interesting.

    https://youtu.be/G_UvaSCWJKE

    Hello! reminds me the game "Dark Orbit" .... Continue working!

  • thank you very much! I like all sprite

  • I voted :)