Hello
I,m new to Construct 2 and this is my qustion:
I`ve created a enemy that fall from the top of the screen with a parachute and hit the ground with a slow speed, as a real life parachute.
But then, when it's in the ground like a normal enemy and it jumps the gravity is still as before it were falling...I mean, when it jumps stats to fly upside.
How can i have 2 different kinds of gravity inside the same enemy ?
Thanks !