mr.President Prologue is on Steam now!
store.steampowered.com/app/530540/
Mr.President Prologue - $2 + free demo
sergeydo.itch.io/mrpresidentprologue
I use Physics behavior on doors and player. Solved it myself: I compare the nearest door animation and if it is open I disable collisions for all doors, else enable it. But I think there is better way..
What means "don't do anything"? How can I ignore collisions in Physics behavior? I disable collisions for doors with true instance variable in For Each loop, but player doesn't collide with other doors.
I have immovable physical doors on level. All doors are copies of one instance. When door opens, I disable collisions with player, but collisions disabling for all doors, even which are closed. How can I disable collisions with one copy of instance?
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I have my "Highway Drive" in Play since August. It was simple car traffic game but I have added a new gamemode - "Swing Cars", so I hope it will be interesting for you!
Can't post urls. But you can find it: "com.sdgames.highwaydrive"