sepharg's Forum Posts

  • 2 posts
  • Hi Ashley, I understand that the event system is the main asset of Construct2, and therefore the "normal" way of doing things here, but in my case the game is a simulation, and relies heavily on object interactions. Believe me, it'd be a nightmare to implement that using the event based system, not to say that it'd become unmaintainable. THat's why I'm asking how to get the best from both worlds, from one part the flexibility to handle the UI / graphical part from Construct and the power of being able to code behind.

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  • I'm new to construct 2, it seems to be very good for easily creating games.

    I've started doing a game in android using java, and decided to give it a try, to make my graphical life easier.

    I'm a developer, and used to working with an object oriented approach, I already have my domain model set up in java classes, with custom business logic and interactions there.

    I was thinking on porting this to construct but without re-doing everything with the event system, I think that'd be too complex and also wouldn't want to do it like that, for me it's much cleaner and maintainable the way it is right now

    What's the normal way of doing this? I was thinking that maybe I can create a custom plugin, then create javascript classes and objects there, and finally when I need to communicate with Construct (to show something visual for example), can use instance variables in the plugin to do so.

    Is this a correct way of doing it in this platform, or there's another way? thanks for your help!

  • 2 posts