Thank you for your reply. I’m a developer from China. Through my tests, I found that neither system screenshots nor canvas plugin screenshots can be successfully shared. Is this because the feature is unsupported, or could it be related to my test device, which is a Huawei phone running the HarmonyOS system?
Regarding my second question, in the APK runtime, when I try to load an image from binary base64 data stored in an array using the "Load Image from URL" feature of a sprite in another game scene, the result is a black screen. Could this be related to a lack of storage permissions?
If this issue can’t be resolved, I might need to cut this feature from my game.
Could these issues be considered as optimization needs?