seepia's Forum Posts

  • 7 posts
  • Did you find any solution for the battery drain? We have similar issues and it would be nice to slow C2 down a bit.

  • Do you have any estimate for Universal Win10 exporter support? Is it possible to have with next stable release of Construct2 already?

  • Our second WP8 game that we created with C2.

    The game is about coaching a team of pets and having lots of cute fun.

    http://www.pet-shows.com

    http://www.windowsphone.com/s?appid=18b5216c-4f43-412a-a90e-6c9a08b6372c

    Game is just released on Windows Phone store. We are starting our first marketing efforts for the game today.

  • Our first WP8 game that we created with C2.

    The game is collectible card game that offers real strategy in five minutes.

    http://www.permiaduels.com

    http://www.windowsphone.com/s?appid=ed31bc11-9f82-4fb4-9d10-657571743fc8

    Game has 700 000 downloads on Windows Phone and 1 000 000 when all the platforms are combined.

    We are preparing our iOs and Android versions of the game currently.

  • We have encountered memory leak as well.

    Steps to reproduce: (Warning: Do not install the power tools if you don't want to end up resetting your phone version to be able to test your game)

    Install Visual studio developer power tools support to the device and after that every scene change will just grow the memory usage, never release it. We have done the same two times with the same result. After we reset the phone back to normal version without power tools support, memory starts to behave much better. This might be reason why examples behave differently and also it seems that problem is not coming from Construct2. When power tools are installed to the phone, we cannot test our game, because eventually it always ends up eating all the memory quite soon after the start of the game.

    Good thing is that with visual studio performance and diagnostic tool it does not need power tools to be installed to see how memory behaves in the phone. This is something we just noticed and have not yet contacted Microsoft about it. When we have little more time, we will do that, but if someone has spare time and good contacts, it would be nice to introduce the problem to Microsoft as well.

  • Thank you. I try to keep my brains with me next time when I encounter as odd behavior. Have not touched the collision part yet and did not understand that creation of sprites has some automation with the collision polygon creation.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Link to .capx file (required!):

    dropbox.com/s/svwg8t2lhpe0ouw/dragdrop_problem.capx

    Steps to reproduce:

    1. Launch the preview.

    2. Start to drag red square sprite clicking near the top edge.

    3. Try to start dragging in different parts of the square.

    4. Do same with round sprite.

    Observed result:

    I can start to drag red square only from few small areas. For example from middle of the square and from near the right edge.

    With the round sprite dragging works very well.

    Expected result:

    Both sprites are behaving same way. They are same size of sprites.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7, Windows 8

    Construct 2 version:

    Release 114

  • 7 posts