SeekerSK's Forum Posts

  • 8 direction behavior collision causes this error as well.

    Also I tested on Firefox and NW.js.

  • VonFirflirch

    I'm completely stumped on this one. I loaded some older unrelated projects with platform behaviors and they ran fine. I also tried removing all my platforming objects and adding in a new object with the 8 direction behavior and it produced the same error.

  • VonFirflirch

    Are you able to file a proper bug report with an attached .capx? My project is rather large (several hundred events). And at the moment, I can't reproduce the bug in a new project.

  • Same here.

    In my case, the level immediately loads with the above error. If i disable the platforming behavior on the player and enemies, the project will load. But if my player throws his weapon (which has a platform behavior that triggers on collision with a solid), I get the error again.

  • I'm having the problem with Tilemaps so they aren't being spared.

  • That's exactly what I was looking for. Thank you very much!

    I think I was on the right track at one point but it doesnt actually work 100% correctly unless you're previewing it in the browser so i think i foolishly gave up when it was being weird in construct and didn't bother to see what it was doing in actual practice. Silly me.

  • I'm trying to achieve the effect in this image, where the player sprite (in this example, the leaf) is a black and white image. When it's against a white background, it's black. When it moves over a black background, it inverses to white.

    I haven't really had any luck mucking about with the blend modes or effects. I don't seem to understand what they are doing. Thoughts?

    example image:

  • Yeah, I didnt think it was a construct 2 problem. Anyways, uninstalled nw.js altogether and reinstalled 12 and that did the trick so clearly something got confused somewhere at some point. All better now. Thanks for the help guys.

  • Alright, I'll roll back to 12, but it still doesnt solve the original problem.

  • I'm on r216. I was using the 12.0 release of nw.js and updated to the 13.0 alpha an hour ago and that didnt work.

    I loaded up several of the included example projects/templates and none of them will preview either. I just went in and made a new project with no events, just a sprite on a blank layout. That won't load either.

  • Oh, and I'm using chrome 46 up to date. And in an effort to solve the problem myself, i updated to the latest nw.js alpha before i posted this, and that didn't help.

  • The other day i was working on my game, everything was swell. Had previewed it several times using nw.js, and exported a latest build as well. The build functioned properly.

    Than I got an idea for a new feature I wanted to play around with and started a new project to experiment. It was working fine under chrome. Then I tried to preview it under nw.js, and nothing happened. Tried again. Nothing. Switched back to chrome, runs fine. I tried to export it to its own .exe to see if that would work. It did its export thing and everything seemed ok, but when i tried to run the .exe, nothing happened. Then the wife came in and I was distracted and figured I'd deal with figuring out the problem later, assuming it was specific to the new project.

    Now today, I load up my game proper (not the experiment project), and it won't preview in nw.js either. Nor will the latest .exe build run. Both projects run under the different preview web browsers, however. NWJS does load as a background process whenever i try to preview/run the .exe. But no window pops up or anything.

    I'm using the steam build of construct 2 and I'm running windows 8.1 64bit.

    Thoughts?

  • shinkan - OK, nevermind what I said about assigning an action to the middle mouse button. Seems like no matter what, it does it off the start and then no longer does it. Weird.

  • shinkan - Yes, I just tested it out and it does that for me as well. It doesn't do it in fullscreen mode or if you resize the window so you're entire layout is visible. If you have an action assigned to the middle mouse button, the first time you perform the action, it will bring up the scroll icon (and execute the action). After that, it doesn't seem to happen again. I'll let you know if I find another solution... it's not exactly top priority at the moment, but eventually it might be something I need to address in my game.

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  • Yeah it sucks. But at least I can test things out with my gamepad for now until we figure out the problems. I'm going to look into upgrading to 7 this week and see if it solves the problems. I expect it will... but man that really limits the end user market.