Secretsnowconepeople's Forum Posts

  • 3 posts
  • I had an issue where my spritefont would output the wrong characters by outputting the next character over (if I put in A it would output B if I put in C it would output D etc.) and I solved it, make sure you DO NOT CROP the imagesheet once you import it, I repeat, DO NOT CROP the image sheet. That blank space MATTERS!

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  • Create a global variable called "numberofthingschestcouldspawn" that represents the amount of objects the chest has to choose from, then give the chest the player walks to a number instance variable called "Thingtospawn" or something like that. Make the chests set that number to ceil(random(0,numberofthingschestcouldspawn)) every tick, meaning that the chest is constantly changing that instance variable to a random whole number in the ragne you want. Create an event on gamepad x pressed, and create subevents on that event for each possibility of that number (a subevent for chest Thingtospawn = 1, another subevent for chest Thingtospawn = 2, etc. etc.) and in those subevents have the chest spawn a singular item. That's how I would do it.

  • I'm working on a project that creates rows and columns to write in like microsoft excel or google sheets in construct 3 and I was wondering if there was a way to make the layout grow bigger depending on how many rows/columns the user creates

  • 3 posts