sebrosen's Forum Posts

  • 15 posts
  • You can take my example, hope it is what you need :

    https://drive.google.com/open?id=1x17HUsRZrSSrnZ3_F3JvmCJbc9IVlGki

    Thank you so much!

    One thing missing is that the sword kind of follows the mouse cursor as well, it might be hard to see without actually playing the game though

  • Hi guys,

    I'm trying to make a sword mechanic like in the game Dungreed. Here's an example of how it works: youtu.be/vfOG1MPonq8

    Would love a tutorial or tips on how to make a similar sword mechanic.

    Thanks in advance!

  • Looks awesome, congrats!

    I'm curious how your game has done sales wise on Steam? Are you happy with the launch?

  • Same issue :/

  • Thank you, that makes sense!

    And how would you go about displaying the power meter, not sure how to make it grow like in the example above

  • Hi guys,

    I would love some help on how to make a similar golf power meter mechanics as in this game: https://www.scirra.com/arcade/sports-ga ... -golf-1333

    Once you hold down your mouse button anywhere on the screen, then drag forward, the power meter on the ball will increase.

    Would really appreciate some hints on how to make something like that!

    Cheers!

  • Thank you so much guys, really appreciate it!

  • No, you can't do it, because objects in Construct 2 are 2-dimensional..

    Gotcha. Let me rephrase then: I want to make an illusion of a sprite/object bouncing, just like in the video I linked to above.

  • Hi DiabloOvermind,

    No, you can't do this with Particle behavior, so definitely not particles.

    I'm guessing these are sprites, probably Bullet behavior with gravity, plus some programming to make them "bounce" at different angles..

    sebrosen have you tried asking that guy on twitter?

    Yeah I wasn't trying to do it with particles. I just want to make bouncy sprites/objects on a top down view. I wonder if I need to make an invisible floor that the sprites will bounce on?

  • Hi sebrosen ,

    I'm not very familiar to particle objects, but this really looks like a particle object with some properties edited to it to make it bouncy.

    I've tried to make the same, and I was able to recreate everything done in your video, apart from the bounce, only using the particle properties, and 0 events, apart from the event that creates the particle effect on mouse click.

    Maybe the bounce is just an advanced part of it, but this should help you a lot already !

    Thank you, do you mind sharing the capx file so I can take a closer look at it?

  • Hi there,

    I'm trying to figure out how to make bouncy objects in a top down view.

    Here's an example of what I'm trying to do: https://twitter.com/2xTacker/status/890546334691991554

    Any hints would be much appreciated!

    Cheers!

  • Ah of course, thanks!

  • Hi there,

    I can't for the life of me figure out how to make particle shrink in size until they completely disappear. I only see a "Grow" option.

    Am I missing something obvious?

    Thanks in advance!

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  • Thank you so much! Just what I was looking for

  • I'm working on a little trivia game based on this tutorial: youtube.com/watch which I think might be based on this tutorial: blogs.msdn.microsoft.com/quick_ ... from-file/ or vice versa.

    Basically I have a .txt file with the following setup:

    Question;

    Answer 1;

    Answer 2;

    Answer 3;

    Answer 4;

    Correct Answer;

    Now in the game we use AJAX to receive the questions and answers from the .txt file. And then we insert them into an array.

    In the game I have 5 text elements with a fixed position that I feed the questions and answers to. This means that the answers for each question will always be at the same position for every playthrough of the trivia.

    How would you go about mixing up the position of the answers? I'm having a hard time coming up with a solution.

    Any help would be much appreciated.

  • 15 posts