Sebastien's Forum Posts

  • Thanks Mikal for your amazing work! <3

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  • Hello Mikal! Thanks for your answer.

    Okay, I see better for the scale, it's ingenious!

    I will test this trick in Spine, but then can't that impact performance?

    Alright, I contact you soon via Discord to share the test project files. :)

  • Hello Mikal (and Igor), thank you for trying to give us the benefit of Spine for C3 because we are sorely lacking tools and features to improve the workflow and it seems that neither Scirra nor Esoteric Software are concerned by this type of customer expectations, however, very legitimate and which should benefit from solutions for ages (Spriter 2 is a beautiful promise, but I sometimes have the feeling that the first release moves away a little more each day, month then years).

    I just wanted to ask you, is it normal to render blurry with pixel art?

    Also, would it be possible in the future to have an option to automatically define the original proportions (it is difficult to know them in advance, especially after each modification of the animations in Spine)?

    Finally and for information, when the PMA (PreMultiplyAlpha) option is disabled, outlines appear around the assets (we can distinguish them around the wings, they are slightly visible during rotations).

    EDIT: Sorry, the GIF below doesn't display correctly, but it looks better if you click on it.

  • Ok, I could read the "experimental local file" post (thanks for the link ), this is however limited compared to NW.js (by the way, I didn't know that desktop maintenance was so heavy but I am now aware of that). It is also indicated (just 10 days ago) that desktop builds would no longer have support "in the long term", so it seems a bit early to start removing download links as early as 2020, isn't it?

    umarfarooq: Did you activate the different hardware acceleration options in Chrome settings and flags? This changed the game on my side, I had completely forgotten to have disabled them to solve crashes on another webapp several months ago (my fault, sorry). Now I'm much closer to desktop performance even if it's slightly slower (no other tab or Chrome extension are used piranha305, but it's good, it works pretty well, even very well - out of this greedy 50-70% memory usage difference).

    oosyrag,

    For files in Chrome, NW.js will indeed be missing a lot, despite the beginning of a solution in the other post while awaiting clear improvements, this is IMHO a cumbersome process.

    Regarding other solutions: Changing CORS settings in Chrome does not reassure me at all for security, especially if I have to navigate when Construct is open (ok, I still don't like the idea of sharing my browser or to use a browser when working with such a powerful application, but I have to accept it or I will end up sinking in utter dismay and despair ^_^).

    When I develop, design or test, and without wanting to repeat myself, I like to automatically load files, images, animations, data, tilemaps, audio, etc. and all changes on the fly, without having to import everything by hand each time, which makes me save more than considerable time and comfort (while also avoiding tendonitis and other holy "special" moments).

    As an alternative and after a few tests, I load these asset sources via a local web server (WampServer), it works well even if this adds additional constraints in the work organization. Fortunately, I don't need to install an SSL certificate for the moment and the basic HTTP protocol seems to be enough (sweat).

  • Thanks for your eternal attention Ashley but really sorry to have to tell you this again: the desktop standalone version is faster and more comfortable.

    I have the same difference in memory usage without extensions (I only used 2 that had no impact), so we are closer to 50-70% difference than 3-5% and I haven't even tried with heavy and demanding projects yet.

    Will the standalone version continue to work after this new change of direction? Does it require as much maintenance on your side (I thought it was just embedded in Chromium or something like that)?

  • Hello Ashley,

    However, memory usage and performance remain better with the desktop version, doesn't that justify being able to continue using it?

  • Hi Digitalsoapbox, it's surprizing, the file structure seems to have changed so the links do not seem to work anymore. However, you will find them in the "addons" project folder or via this one: https://github.com/spinof/TILEDIT/tree/master/addons

  • Hi and ok The Mnk, I was going to point you in the right direction but I see that you finally found the capx file. Best, Seb. :)

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  • Hello Karen, thanks for your comment. Everything is possible, also to get a grain and look like Limbo. It's just a first prototype with things to improve, I've already added new features, like physics depending on the state of the player or objects. Grab and move these objects, hang them and climb like the rest of the environment. But I currently have too much work elsewhere to show the latest updates.

  • Hi, here's the French translation:

    1) Game Over

    Game Over (same)

    2) Hi-Score

    Is it a pun? Same in French or "High-Score" if it's a mistake.

    3) Tap to Play

    "Tapez pour Jouer" or "Taper pour Jouer" (infinitive form of the verb)

    UPDATE: For your game, and after watching the trailer, prefer the second form (infinitive).

    4) Score

    Score (same)

    5) Coins

    Pièces (attention to the accent)

    6) No Ads

    "Pas de Publicités" or "Pas de Pubs" (accent in the first, advertising shortened in the second but less formal, more familiar)

    7) Like This Game?

    "Vous aimez ce Jeu ?" (important: always a space before question or exclamation marks, it is a typographic rule in French)

    8) Please rate it in the store

    "S'il vous plait, notez-le dans la boutique"

    But "store" alone sounds very "shopping" in French, some alternatives:

    "S'il vous plait, notez-le en ligne" (Please rate it online)

    or "S'il vous plait, notez-le sur Google Play" (Please rate it on Google Play)

    Be careful once again of the hyphen in these formulations. Also pay attention to the comma after "please".

    9) Yes, rate it!

    "Oui, le noter !" (comma after "yes" and space before exclamation mark)

    10) Remind me later

    "Rappelez-moi le plus tard" (beware the hyphen again)

    or "Me le rappeler plus tard" (infinitive form)

    11) Resume

    Reprendre

    12) Free

    Gratuit

    13) Select Language

    "Sélectionner la Langue" (accent!)

    It's, according to me, a bit long and heavy in French, some alternatives:

    "Changer de Langue" or "Choisir la Langue" (change or choose)

  • Thank you very much Jordan for all this valuable information, advices and very complete feedback.

    I think I've already tested Fruity Loops, but it was a lot of time ago and the software didn't look like what it looks today.

    Indeed, creativity seems to be highly valued for intuitive, simple and modern handling, while offering more advanced options for the most experienced users.

    However, the solution and the different options seem to require a certain budget, but I will, when time may allows me more, already start by downloading the trial version.

    Thank you also Asmodean, Magix Music Maker looks so interesting too!

    Good luck, continuation and inspiration to all! :-)

  • Hi and thanks Tom,

    - Smilies: Not everyone likes or uses them, but it made some discussions more fun and expressive. +1 for their return! ":-)"

    - PM's: For example, you could simply allow certified members to write to other users, which would allow to start a private conversation, facilitate contact and exchanges of all sorts.

    - Search engine: I have to do some tests before coming back to you after listing them.

    - And about previews? (before posting and answering)

    - And signatures, badges, reputation/experience points?

  • Thank you AlceX, I didn't reinvent the wheel, but as I found nothing satisfactory to create this kind of mechanics, I tried to be inventive to set up something dynamic and tilemap based, the result works indeed rather well! :-)

    I see that you are also working on similar universes, especially with Dreams and Reality.

    kongregate.com/games/AlceX/dreams-and-reality

    Nice game, I just played it and I really liked the concept and the atmosphere. Bravo.