Sebastian's Forum Posts

  • tulamide

    Sorry, I don't know the laws in Germany. I'll take your word for it. In the U.S., it has to be proven that the red cross symbol on white background was used as intent to misrepresent the ARC or harm it in some way. That would be very difficult to do unless it's obvious and deliberate, like using the words "American National Red Cross" along side the actual symbol or painting the symbol on your car to fool other's into believing you represent the ARC or maybe selling a product misleading people into thinking it was endorsed by the ARC. Those are proof of deliberate acts that can harm the ARC.

    The ARC charter of 1910 clearly states that using the red cross is against the law if it's used on vehicles, vessels, aircraft, buildings or other structures, or upon the ground. No mention of use outside those conditions, as far as I've read. That leads me to believe that they are not so much concerned about protecting a red cross from being used as they are trying to protect the symbol that represents the ARC from being misused. What I mean by that is the red cross on a Knights Templar garment does not mean the same thing as the red cross for ARC. Red crosses other than those meant to represent the ARC and Band-Aids are fair use in America. The example I linked to was meant to prove that no one is being prevented from using red crosses and not as an indication of law.

    If you are still worried about using it in a game, don't. It's not worth the headache. Use a heart symbol or something else to represent health.

    --Edit--

    I forgot to attach my source. Please refer to the final page of the charter. It's illegal to use the red cross to misrepresent the ARC, otherwise it's ok to use it in the U.S. without penalty as stated above.

    Congressional Charter of the American National Red Cross

  • Sorry, here is the images

    https://www.dropbox.com/s/w1n9jl9sosgyoie/screen%201.jpg

    https://www.dropbox.com/s/izqfzgbtrvc9rj0/screen%202.jpg

    https://www.dropbox.com/s/a3qhd9fsn1c2uji/screen%203.jpg

    Sorry this is off topic, but the problem you are experiencing with sharing your images is that you use spaces in naming your files. A URL doesn't allow spaces, so the space is replaced with "%" and two hexadecimal digits. It can cause some difficulties in certain situations. A popular way to fix it is to use a dash or an underscore to separate words when naming files to share online.

  • I'm not familiar with Spriter. It looks amazing! How well does it integrate with C2?

  • That works! For some lack of reasoning on my part, I forgot you can invert a condition. I'm still learning. I'll get the hang of C2... eventually. :)

    Thanks again, plinkie!

  • I'm having trouble with my animation not looping when it overlaps another sprite.

    Overlap Animation Example

    There's 2 animations. One animation is when the player is running, and another is when the player is running in front of an object. The first frame of the animation is shown when the sprites overlap, but it doesn't cycle through the animation and it doesn't loop. I'm thinking there's a conflict between my events, but I don't know what that is. Can someone help me figure out what the conflict is and how to fix it?

  • Glad I could be of some help! I have a couple more ideas for saving space, but they would be hard to explain without providing lengthy examples. I'm just a game artist with little to no programming skills. :/

    spy84

    How about just skipping rendering the 3D model all together? Do you just want it to look 3D or does it have to be a pseudo-3D look?

    I think the best way to achieve a 3D look with 2D sprites is to just create a multi-layered image and use parallax to fake it. It'll take some time, but it's very doable in C2 and with fewer events and you can maybe even do away with any animation frames.

    If you want to better the illusion, you can also apply some image rotation, add squash/stretch to the images, add blend effects and use some image swapping when you can't bend and twist the images anymore without breaking it.

    Something like this:

    Head Rotation with 2D Images

    It's done in After Effects on a 3D canvas, but all the images are 2D. The 3D canvas makes the animation easier, but it's not required to achieve the effect.

  • One of the best books I know of has been made into a DVD set:

    http://www.theanimatorssurvivalkit.com/

    I recommend the book, I have never seen the movies, so I cant say if they are good or not.

    There's an app for iOS too. It has interactive examples and videos. It allows you to flip through some of the examples. I have the book too, but the app is so much better.

  • You can animate with Photoshop. It's not the easiest software to do it in, but you already have it and some artists are able to create some amazing things with it. Here's a list of animation software I have used. All great in their own way.

    ToonBoom Animate (expensive, but probably the best)

    ToonBoom Studio (lighter version of the above)

    Flash (my Favorite)

    After Effects (great puppet tools and for special effects)

    Maya (3d)

    3ds Max (3d)

    FlipBook (mainly hand drawn animation)

    Anime Studio (popular & affordable)

    TVPaint (expensive)

    Animation HD (iOS app)

    AnimationDesk (iOS,Mac,Android)

    Free:

    Synfig Studio (Mac, Windows, Linux)

    Pencil (Mac, Windows, Linux)

  • It's fair use. The red cross symbol has been in use long before American National Red Cross adopted it. Johnson & Johnson used the symbol on their band-aid products, Switzerland flag is an inverted red cross logo, the Knights Templar used a red cross, the U.S. military uses it.... The list is endless.

    Red Cross Symbols

    It's ok to use. Just don't use the words "American Red Cross" with it or "Band-Aid." I'm certain those are trademarked.

    --Edit--

    The following games use the red cross icon:

    Tomb Raider

    Doom

    Team Fortress

    Worms

    Delta Force

    GTA Advance

    Call of Duty

  • Hmmm... It's looks 3d, but it's pixelated. A lot of the art assets appear to have been scaled up too, especially the baby looking thing toward the end of the video.

    What I'd do is model it in 3d like jojoe said, render a pan, and scale it down to pixelate it to save space. You may need to touch it up depending on what software you use. You only need half the frames of the animation and then flip the frames to complete the pan animation.

    <img src="http://sebastianchamplain.com/temp/blazingStarTiles.png" border="0" />

    In addition, you can save space by only animating the base to where it meets the pillar. Make the pillar a tiled sprite and have it scroll with the base animation. Then you can flip the base to make the top support. If you want to save more space, I'd stop the animation when it got close to the edge of the screen and just let the last still frame scroll off the edge. I doubt anyone would notice it's missing a few frames at the end because the player's eyes are going to be focused around the ship and what's scrolling in from the right.

  • Does Scirra have an example for a C2 curriculum or plan to provide one for their education bundle?

    Also, are any advance users willing to share their's?

    Thanks!

  • LittleStain

    That's good to hear. I assumed you didn't mean any harm by it. The fact is though, it does, if only on a subconscious level. The humor of the joke was created at the expense of new users, more or less, insulting their intelligence. And to be perfectly honest, I don't mind you poking fun and joking about other adults. They can handle it.

    What I don't think you are taking into account is that there are a lot of children who visit this site, who want to make games, who also ask a lot of questions and they may not know how to search or find the answers they need. They might see your comment and similar comments by others, and find them discouraging. It might be an afterthought to you, but children tend to be very sensitive to those things.

    Again, I understand you didn't mean anything by it, but I'd like to be more encouraging to younger users and for schools to adopt C2. I'm hoping you feel the same way.

    edit: typo

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  • LittleStain

    I'm sure you mean it in good fun, but your comments come across to me as being very condescending. Not everyone's mind is wired like a programmer. That's the draw of C2. No programming required.

    I think it would be better to encourage new users instead of mocking them. Only good things can come from it.

  • Congratulations! I wish you continued success! :)

  • After some thought, I agree with KazaaMafia (Johxn's idea is good too). I think the simplest thing you can do is find someone to host your game, like the arcade here or maybe Newgrounds, and then create a games page for it on your Wordpress blog. Maybe on the page you can explain what the game is, include some screenshots of it and then link a play button to the actual game. It may feel more seamless that way.

    Update:

    Just found this link. Maybe it will help you?

    C2 Wordpress Plugin