SCsEL's Forum Posts

  • 2 posts
  • ell mate, how do you want them to move. Your description what you want to do exactly isn't very clear.

    I believe the fight action test example should be clear. Did you try it?

    I want the enemy to slide back after I hit him. I want to control the

    Ground/Air velocity for the enemy hit state.

    ike a boolean "got_attacked" which is set to true when an enemy receives damage.

    I already did. I mean it should be clear from my sword play example test.

    Alright, I will try the bullet method.

    ollision selection again can be done via instance variables. Just compare instance variables upon collision and run the according actions/function or use families (not in the free version) to separate between different kind of collision behaviour

    It should work if I want to make a simple beat em up game, but for

    More control, It won't be enough. The hit box will change according

    To the character state(animation).

    Regards.

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  • Hello, I'm new here but not to C2.

    Because I used to work on the old construct, the one

    That had mini-map and gradient tile and so on.(If I remember well).

    I actually like C2 but there is a problem.

    I just don't know how to build my skills with it.

    I already did the Ghost tutorial, as well as the Platform

    One too. But I faced developer block while making

    A simple game for practice, a character hold a sword

    And attack with it. However, the enemy doesn't move when

    I attack him. Just like GM when I used to use the

    Vel x and Vel y. If I remember well, it's name was

    Speed something. Does C2 have that too?

    This is the game file.

    Sword play test

    Control :-

    X = atack

    Also, AGM or IGM in English, you can set 3 type of collision

    One is with tile,another is for Gadgets and last one for attacks.

    That's why I managed to make a beat em up like game.

    Fight action test

    Keyboard control :-

    X = Attack

    W = Special attack

    D = Jump

    This is the game, as you see that was a test with IGM.

    It has it's limitation and I still prefer C2, because

    You have more control over it. I believe if C2 has

    Different collision box, controlling the game might become

    Easier.

    Regards.

  • 2 posts