Screampunk's Forum Posts

  • 6 posts
  • I appreciate that, but it's not telling me anything.

  • Thanks for the response, but there's no "on up" or "on down" here.

    This is all I have: sta.sh/025ilt1bcx6d

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • capx: sta.sh/024ww4b75x9n

    I'm trying to put together a 2D horror / adventure game.

    The background is something simple I threw together in Photoshop.

    I'd like the player to increase / decrease in size ever so slightly as they move up & down to simulate fake depth.

    I'm not quite sure how, though. Can someone help me out please?

    You could just have the standard "PlayerBox" change size; I imagine adding player sprites on with the same events wouldn't be that hard.

  • I just want to organize four categories of sounds, and have their volume / db controlled by a variable. For some reason if I have the variable "MusicVolume" and the music file tagged with "Music", this does NOT work: Set "Music" volume to MusicVolume dB

  • What I'm saying is that Music, Ambience, Sound & SFX should all have their own variables, controlled by variables which are changed at the Options menu.

    I can't figure out if there's a way to set these as four separate audio "channels" for lack of a better word.

  • My main menu is almost complete; I'm just working on the Options menu.

    I'd like to have different variables for volume regarding Ambience / Background sound, SFX, Voice and Music.

    Four separate controls. I've got it all set up to change variables, all I need is an actual function that changes volume levels when x = y.

  • 6 posts