capx: sta.sh/024ww4b75x9n
I'm trying to put together a 2D horror / adventure game.
The background is something simple I threw together in Photoshop.
I'd like the player to increase / decrease in size ever so slightly as they move up & down to simulate fake depth.
I'm not quite sure how, though. Can someone help me out please?
You could just have the standard "PlayerBox" change size; I imagine adding player sprites on with the same events wouldn't be that hard.