scoobyabbott's Forum Posts

  • 4 posts
  • Thank you!

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  • Welp, looks like I was able to achieve it with a Timer and the ShootTime Variable. If anyone has a more efficient way of doing this I'm all ears.

  • Hi All, I trying to insert an enemy into my project but I want each enemy to shoot at different rates. I've created an Instance Variable called ShootTime that I can change per instance but I'm having trouble getting it to fire correctly. In it's current form every Enemy shoots at the same ShootTime referenced in my first Enemy placed on the layout.

    I know I can get it working if I clone the enemies but I feel like there has to be a more efficient way of doing this?

    Thanks for the help!

  • Hey all,

    I'm building a circular platformer and using physics for the first time. I'm rotating all the layers (except the HUD and background). What I'm trying to do is have the player static on the bottom of the board with the ability to jump up to the next level, and the level after that, etc...

    For the life of me I can't figure out what Force to apply to the player. I thought I had it solved when when I applied -rotation to the players level, but then for some reason the physics aren't matching up. So, It looks like I need all the levels to rotate together for that to work. Any thoughts would be much appreciated.

    Here's my board: https://drive.google.com/open?id=0B8Ukj ... UhDVV9iT3c

    Thanks a bunch!

  • 4 posts