scidave's Forum Posts

  • oops, I forgot to include the Python26.dll. I have uploaded a new version with the Dll. Try this one out: http://www.box.net/shared/ip1ez68ggz

    I tried this on a clean XP Sp2 system, just built with no Python installed and everything worked good. Also tried it on a system with Python installed and it worked. However, there have been a few rare cases where people couldn't get them to work.

    If it still has an error, could you run the Microsoft vcredist executable I now have in the directory? If that still fails to solve it please tell me what the full exact error message is? Also, what operating system is your friend using (XP, vista, 7?) and what service pack?

    EDit: Just uploaded new version so redownload the one with the vcredist executable in it.

  • Here it is:

    http://www.box.net/shared/cuhgasobtl

    Do the plugins all update when you install new updates?

    Good question. I don't know.

  • I can't get it to crash whether I disable the sound events or not. I am using .99.84.

  • But... must I install this all libraries, python language and more different programs on another computers

    No, you don't have to install anything on your friends computer. If you read through the tut you will see that you run it just like any other Construct program. You just have to do a little more work to package things up. Here is a quick example of two screenshots tools I put together: One takes a screenshot of the desktop as soon as it is run, the other takes it when you click the button in the gui.

    http://www.box.net/shared/ip1ez68ggz

  • Can you post a .cap? I've used Xaudio2 in several .99.84 projects and have not had a crash. Not sure about the bone movement.

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  • Yes, you can do this with Python.

  • Wish me luck! (PS.: i've never used python before, but reading documentation and sample code, it's not complicated as well)

    Good luck! Python is very intuitive, I find it is a joy to write just about anything in it. Also, there are many examples on the web.

    In your tutorial will you explain how to show a list of all the servers? Instead of having to manually join already knowing the ip and port

    I hadn't really thought about that. To do something like that all of the clients and servers would have to connect to one (or a cluster of) centralized web server, or something like that so people would know who was hosting. That is probably beyond the scope of this tutorial, but I'll definitely consider it if I do a UDP tutorial in the future.

  • I did this to learn how to use Construct

    I'd say you know how to use Construct quite well!!! You should definitely turn this into a game.

  • Is Box.net still active?

    Yes, I upload and see downloads from it every week. You must have some restriction from where you are at.

    No worries though. I hosted the series (1- 5) at Mediafire. I personally don't like it much because of the popups and adds, but hopefully you can reach them there. I'll keep them up there (mediafire) for a few weeks at least.

    http://www.mediafire.com/?sharekey=5b8a ... e7375ca78c

  • Yes. A short tutorial showing a really simple example working up to the .cap you posted would be great.

  • Thanks everyone, I'm glad you've found the tutorials useful!

    Is there an alternate place for these tutorial files I can get them at? Or can someone repost them please?

    Welcome to the forumns! Can you access files at mediashare or dropbox?

  • So I want determine in advance who specifically will make the video, that our work would not wasted.

    I vote Mary Jane makes the video if she has already done a bunch of work on it. Unless someone else has that I'm not aware of. The artwork you are doing is amazing! Hopefully I'll have a game worthy of it at some point.

    On the .avi front, if you don't mind using Python you could play it that way. Although, you would have to syncrhonize the Python window with Construct which could be difficult.

  • Cool! I still don't understand the mode7 events that much but sure would be awesome to make a game like this.

  • Does this list anyone that's hosting? I don't know if anyone's hosting

    Right now the server is in a rough state where you have to restart it each time you want a new game. Eventually, I'll set it where it automatically resets once the game ends and also add the option where a client can remotely set the number of players. I'll also add AI players to fill the gaps at some point.

    I've uploaded a new version of client and server where you can now specify IP address if you want to use Hamachi (it needs to listen on the Hamachi IP not your default IP address).

    http://www.box.net/shared/ypq6pdj0mf

    Edit: Decided it was too soon to host a server if it doesn't support restarts and client updates. I'll do this at some point, but I'm going to just start on the tut for know and stop adding features.

  • Given that, why not restrict the playing time? Use S to add the running time to a variable that is saved as soon as the game quits.

    Using S would be a great idea. I like tulamide's idea based on play time.

    Another easy way (slightly less secure) to mitigate setting the clock back is to keep track of how much time has transpired since last play. Each time someone plays you take note of the absolute value of the difference between last time played and the current clock setting. This info is saved encrypted to disk (using S) and is checked next time the game is run. If someone tries to set the clock back they actually hurt themselves because the time difference will appear like they have played into the future. The way to defeat this is to constantly set the clock back just a little each time you play, but that is a lot of work.. must mean it is a great game!