Quick update...I've decided to pause dev on this plugin as work is ramping up. Good news is I've nearly completed an Alpha build. Still lacks serialization and better player tracking, but it is close to release so I put the Alpha out before stopping. I'll add the other features/make it more polished down the road.
Here is a screenshoot of a Netshooter Demo I whipped up (Ghostshooter online):
<img src="http://i56.tinypic.com/vnzdw5.png" border="0" />
Link to .exe
EDIT: Worked with Newt to identify some issues with editbox chat and redoing the .exe now. Will post soon!
In the .exe the server only supports 2 max clients (but that is just a limitation of the game). Pick your port, put 2 for clients and start server. Then start up another 2 instances picking ports, IP address of server (127.0.0.1 if on same system), and name and start clients.
Give me some feedback please on stability! I expect lag online (not because the plugin is bad, but because I didn't add any lag compensation)