Schoening's Forum Posts

  • That was hillarious xD So wierd ! Loved it <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Idk, I think for the amount of ships you might have on screen it'd be easier to just control rotation and just a select few frames in the animations.

    But that's just a style choice.

    Opposed to what? <img src="smileys/smiley3.gif" border="0" align="middle" />

    Not sure what comment you are referring to

  • shinkan

    Sounds great :)

    Edit:

    I definitively can't afford 3ds Max at the moment! Blender it is ^^

  • Yes, if you only use downloaded ready to use 3d models, or you have no idea how to use 3d applicaions You could do what tonycrew said.

    I'm using 3ds max, and it can all be done at once with it - and any other 3d application - models, animations, save png's with transparency :)

    Well i might aswell learn Blender or similar for the future. So that might be better

  • From 3d application (3d Studio Max, Maya or even blender) you can render your animation as a image files sequence - instead of one movie file you will have many (depends how long your animation is) image files. It's also a good habit to do that every time. If something goes wrong you will still have rendered files on your hdd - with single movie file you would need to re-render everything from begining, and sometimes it's many hours or days of renderings.

    Ah, but that still means i will have to upload every angle .png right? I though you mean there is a way to upload all angles in one "Rotating" animation and then pause that animation at the right time.

  • And for your Valve Hammer Editor.. I wouldn't call that 3d modeling/rendering application :) I'm not familiar with that but it looks more like game editor.

    It is <img src="smileys/smiley17.gif" border="0" align="middle" />

    But it is sooooo simple to create 3d stuff with that editor hehe

  • tonycrew

    Dude ! That is awesome <img src="smileys/smiley4.gif" border="0" align="middle" />

    Thx !

  • Thx Yann <img src="smileys/smiley1.gif" border="0" align="middle" />

    Once i got the hang of what you posted i am sure it will work much better than my idea ^^

  • Why waste time with print screens? Can't you just do a turntable animation of your object and render it out to a .png file sequence? It will give you all you need "almost" instantly.

    That sounds way smarter <img src="smileys/smiley3.gif" border="0" align="middle" />

    I din't know you could create .png animations ???

    What kind of 3d application you are using for your 3d models? It's possble to do that in most of them.

    Don't hate on me.. but i will try to use Valve Hammer Editor xD

    Mostly for the Wierdness-Factor. But also because i am very familiar with it and don't want lots of detail.

    Perhaps explain a bit more about the "Render it out to a .png file" ? In Construct2 or what do you mean?

  • Instead of "every 1 seconds" use a instance variable for a cooldown time between shots.

    Here is an example of multiple turrets and multiple targets:

    http://dl.dropbox.com/u/5426011/examples%209/turret.capx

    In the example the turrets target the closest player within range. I didn't work it out but it could be modified so that only the first object in range will be targeted until it is out of range.

    But it is supposed to become a multiplayer game. By using Delta-time won't one players Turrets Shoot faster than the other depending on the Frame Rate? Or is the Game alone defining the framerate?

  • that is exactly what i needed ! Thanks ! <img src="smileys/smiley41.gif" border="0" align="middle" />

  • For my Star Battle game i am going to use 3d models Print|Screen into .png

    It would be easy if i just wanted top down view on it.

    However that would be to easy ! <img src="smileys/smiley17.gif" border="0" align="middle" />

    Instead i want the view to be slightly angled.

    Here is my idea:

    Take lots of Print|Screen .png's from diffrent sides of the 3D model, then change the animation to the current angle.

    Because of different screen sizes etc. I will [Pin] invisible objects around the Ship and use their angles to determine the right Animation.

    <img src="http://img807.imageshack.us/img807/5043/faking3dship.png" border="0" />

    What do you think?

    Would it require to much Download time?

    How many angles do you think i need to make it look Smooth ?

  • Hm.. Now it is only one turrent that fires arrows at a time. The others Don't

  • Here is my Project:

    Project

    Working on Turret at the Moment.

    Works fine if only one.

    The problems come with many...

    <img src="http://img20.imageshack.us/img20/38/turrentproblem.png" border="0">

    It is obvious to me that the problem is that i don't use instance variables.

    But i can't figure out how to use them on this one.

    Edit:

    What would happen when there are more than one target for the Turret? Would it F*** up?

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  • I feel like showing of my first project that i have started yesterday <img src="smileys/smiley17.gif" border="0" align="middle"> (10.02.2012)

    Once it is finished it will be a multiplayer game.

    I guess i will keep updating here once in a while

    Update:

    Placed a Test Turrent.

    Update:

    Several new Turrents with using dt   first cannon on Ship.

    Ring to show Deceleration radius.

    So far i have made mouseclick movement that shows you where you clicked.

    And spaceship movement. The ship accelerates and decelerates and stops once it reaches the destination.

    Try it out ^^   (The background isn't my creation)

    Try clicking on different locations before you reach them to build up some speed.

    Star Battle <img src="smileys/smiley1.gif" border="0" align="middle">