Schoening's Forum Posts

  • 1280 x 1024 screen resolution am i using

  • oh.. Sorry about that :) I haven't made it for multiple screen sizes yet.

    The Layout Size of the Game Layer is 2000x2000   

    I just though because i made the Window size 1000 x 900 that it would fit most screens

  • I intend to make some money of my game once it is finished :)

    But being my only income? No.

    You can be certain that i inform the Forum once i made my first sell ! :D

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  • Whoa Family behavior awesome ! :D

    But ditto here ! Families are the best

  • If you have clicked on one of my previous links the Game might not be up to date for you

  • Hey, here is the project i am working on.

    There is not that much to see yet.

    Basically it lets you choose a Ship and Changes the UI to fit the Chosen Spaceship.

    ------------

    Warning !

    Crappy Sprites

    -----------------

    In Browser (Updated)

    ..................

    If you want to take a look, i post the .capx. Perhaps you can tell me if i'm doing something wrong, or if i can improve it.

    (I have not done much commenting <- so that one you don't have to tell me to improve that ! I know it already :D )

    .capx

    I don't really like Global Variables since it is supposed to become Multiplayer...

  • Ah ! thx yeah just saw the Z order now :)

  • I figured it has to do with the creation of the Object.. but is there a way arround it? :o

  • Hey :)

    My Shop works with the "DragDrop" custom Plugin from Rex.

    My problem that when i drag the Turret on top of one of the Red Circles.. The Turret is behind the Red Circle instead of on top.

    Check it out:

    Game

  • Hm.. and why should i belive you?

    lol JK<img src="smileys/smiley17.gif" border="0" align="middle" />

    Allright Solved i think :)

    I decided to use both btw. Since i have a inventory <- Visible / invisible

    And i have Menu <- Layouts

  • Once more a question.. hurray :) But what can i do, i'm just a newb <img src="smileys/smiley17.gif" border="0" align="middle">

    Like EVERYONE else i can't wait to try out Talkinghead's Multiplayer plugin.

    Le Plugin

    I am creating a Shop window in my game right now To upgrade your SpaceShip.

    I'm using Global Variables for this since there only is 1 ship and therefore don't have to deal with 2 ships blowing up because one ship got reduced to 0.

    I have only speculations on how much i would have to change for multiplayer.

    The plugin is running the Game on the Server, so my worry is that by using global variables both player A and player B's ship would get all the Changes from the other person because they are using the same variable..

    Am i correct?

  • Good stuff ! :)

  • Allright :) i call this one solved   thx all

  • Btw !

    Am i correct in saying that the Game is Calling every function that is True, every every time it checks the event sheet ?

  • I did some configurations to the UI stuff :)

    Check it out.

    Press the Grey Triangle to Collapse The UI.

    Game

    I have not configured it to different screen sizes