Multiplayer and Global Variables.

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From the Asset Store
Globals 2.0
$3.99 USD
Globals 2.0 stores and group variables. You can also load and save data (variables) from/to JSON files.
  • Once more a question.. hurray :) But what can i do, i'm just a newb <img src="smileys/smiley17.gif" border="0" align="middle">

    Like EVERYONE else i can't wait to try out Talkinghead's Multiplayer plugin.

    Le Plugin

    I am creating a Shop window in my game right now To upgrade your SpaceShip.

    I'm using Global Variables for this since there only is 1 ship and therefore don't have to deal with 2 ships blowing up because one ship got reduced to 0.

    I have only speculations on how much i would have to change for multiplayer.

    The plugin is running the Game on the Server, so my worry is that by using global variables both player A and player B's ship would get all the Changes from the other person because they are using the same variable..

    Am i correct?

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