Schoening's Forum Posts

  • I think if they could figure it out, they would do it :)

    But since it would need to be on a mechanical level.. They need to find some material that can be in several states more than "on/off" i guess.

    This is a Good YouTube Channel:

    Yellowstone Super Computer

    Subscribe to Construct videos now
  • Ashley

    Yeah that was my only problem with the idea 2 ^^

    But i figured.. you knoooow.. Wing it xD

    Thx for replies ^^

    It doesn't matter at the moment anyway, I have all hands full learning Blender at the Moment :)

  • Thanks for the Input and all the great links :) I love me some Brain Improving

  • Imagine what we could do with a third or even a forth state.

    Yeah that was my Though ^^

  • Hey i am wondering why i can't call Objects and Variables numbers?

    Example: I can call a Sprite 001a but not simply 001.

    And Variables can't be called numbers at all...

    Why is that?

    Was thinking of working on a -Save -Load mechanism similar to WC3 Orpg Maps.

    Link

  • (My topic got deleted by a Scirra Error -_- So i keep it short this time)

    Instead of using a long string of 010111101010101010101

    Why not use 3D space ?

    Got the idea by thinking of my favorite movie, The Matrix!

    Instead of 0/| why not use a variety of symbols in a 3dimensional space.

    The information strings would be much shorter - thus faster.

    <img src="http://dl.dropbox.com/u/53738503/3d%20Cube.png" border="0" />

    I am probably looking at it from a to mechanical perspective.

    Being a Biology Nerd, i think of it like the Neuro-connections in the brain.

    The only problem i see is that 0/| are "Off" and "On" on the mechanical level of a computer, and unless we find several other states to be in, this wont work.

    Your thoughts please :)

    If you know what this stuff is called, please tell me so i can research it.

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  • I'm working on a Rpg.

    Gonna take a "while" <img src="smileys/smiley36.gif" border="0" align="middle" />

    I'm gonna upload some of it to the arcade when i got it right <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Awesome !

    The Matrix is my Favorite Movie !

    Even more than the Star Wars Trilogy ! *Gasp*

    Good stuff ^^ Keep it up

  • Oh thx :D

    That did it ^^ Dunno why i got directed to a bad version

  • Hey Folks <img src="smileys/smiley17.gif" border="0" align="middle">

    I just saw some Myth-Busters and it reminded me of some probability calculations      (That i got wrong back then..) About the Chances to win the price in a Game show.

    So here is a Little Game i made in the last two hours ^^

    Like on many TV shows we got 3 Doors, You take a Guess and the show-master opens one door he knows has no price in it.. Is it better to stay, or change Doors?

    TV Game show Probability

    Here is the Capx if you want to take a Look at it <img src="smileys/smiley2.gif" border="0" align="middle">

    Capx

    It can probably be made more efficient, dunno <img src="smileys/smiley17.gif" border="0" align="middle">

    Edit:

    I might add some Win %

    Edit Edit:

    I got it on the Arcade now <img src="smileys/smiley4.gif" border="0" align="middle">

    Scirra Arcade

  • I made a little probability Game in the latest Beta Release r86.

    The arcade didnt like that, and linked me to the latest stable release.

    I installed the Stable Version, but i can't open my Game in it, it wants me to get the newer version.

    Any ideas?

    I guess i launch it in dropbox for now :)

    Edit:

    This is what the Arcade uploader said to my file:

    "You are not using a new enough release of Construct 2. Please download the latest release, export your game in it and try uploading again."

  • Why does the sword need to be so detailed, when details are lost after downscaling?

    I would like to have a Zoom. So i will probably go for 128x128

    Am i even right in working with this doubling idea? 8x8 16x16 32x32 64x64 128x128 256x256 512x512 ???

    I just picked up somewhere that a file that is 100x100 will fill as much as 128x128 so i might as well go for that one.

  • Ok <img src="smileys/smiley1.gif" border="0" align="middle" />

    The division by 4 instead of 2 + that good read on compression has made me a bit more confident :p

    If in doubt.. I might re-compress in [Brute] just to save a tiny bit more.

    Has anyone some numbers on other game sizes here?

    Edit: GM:Html file size

    gmc.yoyogames.com/index.php

  • Geo It took about 5 seconds to Google it.. I only made the Sword -__- <img src="smileys/smiley17.gif" border="0" align="middle" />

    Ahh by 4! Ofc.. Thank you ! :)

    edit: Sword took 10 min. (First time Blender)

  • Kyatric

    Thx, seems that PNGNQ is pretty good at compressing :)

    newt

    Do you have a link, to a topic perhaps that talks about this 3d upload? Just curios ^^

    juantar is doing some cool stuff with copperlicht, but that is not really my goal.