Working on a Worms clone.
Problem that need to be solved:
Movement... Neither Platform nor Physics Movement works great...
Physics lets the Worm roll to much (I have tried with Squares as well)
Platform gets stuck way to much.
Would be great to find something in between... Perhaps I have to the movement more manually with some math... But then I might as well use Rojohounds Idea and use an Array to simulate Per Pixel Detection.
Anyhow.. Feel free to give feedback! And if you got some Ideas.. Give me!
Update:
Added a Physics/Platform Ball
------------->Game <---