sbz's Forum Posts

  • Hello all.

    I'm trying to create an object(changing angle every X seconds) that destroys the player on it facing the player. I've tried accomplishing this using LOS and other manual ways of doing it, but it hasn't worked so far. I don't think providing a capx is really necessary, but I will if you need it to understand what I'm saying.

    Thanks in advance

    sbz

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  • Thanks so much dude!

  • The level this occurs on is level 7 ^. cs2curious, I tried switching the gravity both ways, but it doesn't do it any good. Mind taking a look at the capx?

  • Here it is. btw this is my first real attempt at a game, I got kinda screwy with the tilemaps but hey

    mediafire.com/download/2gxyxx7uvfhm91c/game.capx

    EDIT: scirra can't let me upload url until i get 250 rep, so just copy and paste

  • I'm trying to make it to where when the player collides with a sprite(button), it sets another sprite(block) visible. Here's the catch: I got it working when the player is set at normal gravity, but when their gravity is flipped (-1500), the block will not be set visible upon the player colliding with the object.

    event:

    character is colliding with button > block > set visible

    block > solid enabled

    block > fade: start fade

    thanks in advance, if my convoluted way of explaining things is annoying, by all means tell me