SB Interactive's Forum Posts

  • 8 posts
  • Hi Servilleta, very nice little game. I tried it in Scirra’s arcade. Good job for your first 2D game.

    I particularly like the hand drawn graphics. You have implemented the parallax well and the animations. It has a pleasant and cheery atmosphere. Keep up the good work.

  • Nice looking Retro game. Reminds me of games I played in my youth on the ZX Spectrum, and Sega Master system. Very nice use of colour palette. I like the greens and browns, gives the game a creepy looking atmosphere.

    Thanks for sharing some steam keys, I used THI28-A7T2H-H0C9I

    Keep up the good work

  • Hi aMortalArtist,

    Firstly, welcome to the Construct community. It's a wonderful tool and to be honest 95% of the knowledge you will learn on older tutorials for C2 has crossover for C3 as well. So don't be too worried. Read and watch as many videos and tutorials as you can. Construct has an amazing workflow and the coding is very intuitive.

    I was in a similar situation to you not so long ago. I bought Construct 2, than within a few months later Construct 3 came out and I jumped on it within the first week of it being released. I did this mostly because I enjoy the whole visual scripting and want construct and Scirra to succeed and am happy to financially support Construct 3 even though currently I am using construct 2 more often.

    For me, I use both C2, and C3 that is because I was targeting an older version of Android. If you want to release your game for older versions such at 4.0, and 4.2 etc then I found construct 2’s export easier for me. However, these versions of Android make up a tiny fraction of the market. So it was a more specific need of mine. Due to my only Android phone being ancient and running on 4.2. Construct 3 exports to Android 5.0 and above.

    If you already know you will export to 5.0+ this won't be an issue at all for you, as older versions add a lot of overhead, memory footprint and download size.

    Another advantage of C3 is the build system. This is coming along nicely. I hope eventually it will even have key signing your apks and will cut my entire need for Adobe’s Phonegap build service.

    Also if you have already started your project in C2, it is fairly easy to bring it into C3 later if you find a specific reason or need one of the new behaviours such as the Set color. Assuming any 3rd party plugins you used in your C2 project, also work in C3.

    It is much much harder to do it the other way around. I recreated my entire game from C3, down into C2 basically having both projects open. Creating the same sprites, names and layers, and it allowed some copy/pasting of the event sheet over, but it was a slow process and I had to manually check I made no mistakes.

    Anyway, good luck with your journey into Construct. There is a lot of amazing tutorials on here, Youtube etc. One of the best parts of Construct is its community. I have been lurking for 100s of days reading as many of them as I could.

  • Hi Hyune,

    To post a link or url i think sadly you need a reputation of 500, I'm not sure about posting an <img>

    I too have been working on a way to seamlessly freeze and restart my bullets. Plinkies suggestion of toggling enable/disable seems to be the best way I could find so far as well.

    The only way I have worked out to get your Bullets to follow your player is to mess about with the Bullets angle of motion.

    I have another event that sets the angle to the Players.X it doesn't work perfectly though. If you are trying to create Homing Missiles sadly this way is a bit hacky and a sort of bad workaround.

    So if anyone else more experienced has a better solution for Hyune that would be great.

  • Nice vivid hand-drawn graphics. Good job. I particularly like the female characters animation with her Ice fire attack, and the way the male dashes forwards. It conveys a sense of speed and damage well.

    If I had an apple, I would give it a try, will check out your Android one, once released. Nice video though. Reminds me of the survival mode of games in my youth, like Final Fight, Streets of Rage and Golden Axe, obviously with a different art style.

    Good job and keep up the good work developing.

  • Hello all,

    I am writing this post to present my first ever game, created with Construct 2 that is now successfully on Google Play store. I am a big fan of Construct 2 and I am incredibly happy with the engines features and power it gives ordinary users with no prior background in games development or coding.

    https://play.google.com/store/apps/details?id=uk.co.sbinteractive.starbeam&hl=en_GB

    The project started off as a construct 3 project, till I realised the only Android phone I currently have is an old Amazon Fire phone that uses its own forked version based off Jelly Bean 4.2.

    This caused my project some difficulties, as this is my first game and my first time developing anything to Google Play, it meant I had to find a way to finish my game via debugging and troubleshooting it. Valuable skills I am happy I got to practice, now that my project is completed.

    I tried multiple different ways to modify my C3 apk to work with 4.1, or 4.2 such as trying to add in crosswalk plugins in phonegap or changing the android-targetSdkVersion to 16

    In the end my best approach in order to test my own game on Android 4.1+ was to recreate the entire project in Construct 2, export it and use the Phonegap build service.

    I am now working on a another project, and within the next few months will go back to using construct 3 for Projects aimed at 5.0. I wanted to make sure a low to medium end phone like my Amazon Fire could handle the graphics load of my game. Thankfully it performs wonderfully, all credit to the power of the construct 2 engine.

    If anyone has any constructive feedback for my Game I would be glad to hear, here or PM . It is my first project, and I can already see ways I want to improve it or my next project. I am just happy that the very reason I bought Construct 2 when I first saw it on a forum has been realised. An app up on the Google Play store, for better or worse.

    I would like to give a special thanks to a tutorial by the User AlAjaj about Phonegap. While the parts about admob did not work for me. This tutorial helped regarding getting phonegap to give me a ARM release file. Sadly Phonegap seems to default to x86 when you build a release version, thanks to his tutorial it lets you force Phonegap to give you the ARM version. I did not realise this till the end of my project as all the debug apks were ARM, till you created your final signed version.

    Good luck to all of you in your projects, if anyone likes the game I am intending to create a tutorial based on it for the tutorial section here, in the next few weeks, in the hope to help anyone else who may want to get into game development.

    I have included a few images here in case you don't want to click the store link. Thank you

  • Hello Everyone,

    I am a long time lurker and fan of Construct 2 and the amazing flexibility and power it brings with its visual scripting and intuitive workflow of the Engine. Its ease of use, combined with its powerful features have allowed me, someone without a coding or computer science background to have completed my first project, live and published on Google Play Store.

    With the sophistication of modern browser technology, html 5 and construct 2, this engine really puts a lot of potential into people's hands, and I have recommended it to several of my friends who want to get involved in game development in some fashion.

    Many other game engine’s are great but often they can be daunting to learn, as you have to understand the syntax of a language and all the layers of abstraction that comes with that. Construct 2 allows you, to learn these things as you build your game. Concepts such as Coroutines and other coding functions are easily and intuitively presented to the user in an easy to use manner.

    I would like to thank all the numerous tutorials and user created content on this website, that I have been reading and implementing into my skill set.

    Good luck all with your projects

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  • Hi all.

    This is my first post and I am pretty new to construct 3. I finally am at the point where I want to release my game and get it on the google play store (Yay). However, I am finding the build options very confusing, to the point it seems more difficult than the entire process of building my game.

    So I am writing here in the hope someone more experienced can help. As this is my first ever app it's a little daunting, but I want to finally get my project completed rather than just sitting on my computer, so I can get a sense of achievement of finally bringing the project to completion.

    I have spent about 8 hours trying to get to the bottom of my problem. Reading and watching youtube videos and gathering information on how to export my game successfully . However, 95% of the info seems to be for construct 2 (which is understandable).

    My goal: is to export my game to Google play store. I have a developers account and all that, as well as an Admob account.

    My issue: is inside construct 3 when I pick export, then select android (cordova) and go through the steps and complete the build. It provides me with either a zip with no XDK file inside. Or if i use construct 3s new build feature it gives me an APK file.

    Where my confusion comes in, is in all the tutorials I have watched they keep saying I need to get an XDK file and bring it into some other program called Intel XDK, than compile it with a call to a third party plugin of cordova-plugin-ads-admob.

    I'm not sure if this step is needed in Construct 3? If i use the APK file built by Construct 3s server will it have the admob plugin working out of the box without having to go into a 3rd party piece of software like intel’s xdk. (if anyone knows it would be a great help.)

    If the construct 3 apk file already has admob integration without the need for the steps mention is there any other vital steps needed before I try to see how I upload it to the google play development console.

    Thanks in advance for any help regarding this issue. I have been a long time lurker, reading posts and thankfully the community here always seems to be helpful, compared to some other game dev forums i visit. Good luck all on your projects.

  • 8 posts