SashikLV's Forum Posts

  • Quite a strong reply.

    I watched some videos, and I've tried to figure it out on my own, but I found it very hard.

    The videos I found on YouTube weren't helpful when it comes to using it with Google Play leaderboard. I've seen some videos regarding implementation with Unity, but they didn't help me with Construct.

    If someone has walked through the steps or found any relevant materials, please share them, because it is not clear how to implement it, specifically with Google Play.

    I've seen you being helpful on forums before, but it's very strange to see you assuming things so confidently.

    If you didn't want to be helpful, why didn't you just skip? I am allowed to comment as well. I always find forums to be helpful, and the topic is "How do I."

  • Hi all,

    I've been searching here and there and trying on my own, but I haven't been able to understand how to implement a leaderboard into a Construct 3 project that will work with Google Play. I've read Scirra's manual, but it seems that many steps are missing for a person without special understanding.

    It seems there's much to setup in the Play Store itself. The game is published there, just the achievements and scoreboard I don't understand how to setup.

    I would be very thankful if someone could share a complete "how-to" guide. 🙏

  • Solved.

    For anyone else experiencing this, the solution is:

    1.Create a new Boolean variable, such as "IsConditionMet", and set its initial value to False.

    2.Create a new event in your event sheet that compares the two numbers and adds a "Trigger once" condition.

    3.Add an additional condition to check whether the "IsConditionMet" variable is False. This will ensure that the actions in the event only occur once when the condition is first met.

    4.In the action section of the event, set the "IsConditionMet" variable to True, and add the actions to start the fade in effect.

    Cheers! Happy game making everyone, who's browsing this!

  • Hi all.

    In my case I want if one number is higher than the other, the action will be sprite(object) will run Fade In.

    But fade in happens every time(while true), when number still goes higher.

    I need to Fade In happen once while true.

    So I added System-Trigger Once and still it triggers every time while true, not once.

    How do I make the fade in effect happen once, when event comparing two number is true?

  • Thank you for the direction! I made it work with own requirements.

    Cheers!

    This might be what you are after : construct.net/en/forum/construct-3/how-do-i-8/smooth-text-animation-173219

  • Yes, you're absolutely right! Finally I see the result of what I mean! :)

  • Hi all. What I mean by "running" score is:

    For example, player gets 500 worth of coins, which will be displayed on the Main Score on the top of the screen,

    and what I want is that number 500 will not appear on top immediately, but count from existing Main Score, plus those 500, with animation like "running" number, and once it reached previous sum+500 will stop.

    Hope you understand, what I mean. It's hard to explain and even harder for me to find anything in the forum or google.

    Hoping for the help.

    Regards

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  • Hello everyone,

    I really would love to get a serious answer to this question.

    I'm starting new project, and as it's basic I want to use 720hd 16:9 size. I draw example at 1280x720(16:9) with characters and stuff, so, for example character will be 144x144 size and so on. Just the whole scene drawn for 1280x720 size. Hope you get me.

    Now the question,

    Can I select in the Construct, project and its window size to 1280x720 since my all original drawings were made for this size? Will it not affect performance?

    Because if I, for example agree on construct 2 offer 854x480(also 16:9) I will need to resize all my characters and stuff to fit.

    Will it not look worse if someone will run game on lower 16:9 resolution then my 1280x720?

    Please I would really appreciate if someone tell me how those things work.

    Thank you in advance

  • Create revolute joint from BackWheel to CarBody. (Not from CarBody to BackWheel)

    And the same for FrontWheel.

    Thank you

  • Hi guys,

    I did Physics Vehicle just like in a CS2 Tutorial, but it moves in a Very weird way.

    Can you please tell what I'm doing wrong?

    I've attached the project file:

    https://drive.google.com/open?id=18gVbU73Qvilv9pdmZtVpbTjr53R9R_8L

  • I'm planning to make infinite side scrolling game(platformer) and to make an app like stopwatch for runners and statistics in there.

  • Hello guys, Can you please help me to understand, which window size should I use in the project.

    My phone has 1280×720, so should I start a project with same size? - The question "why" is because, I want to work with 16:9 ratio and I want my Sprites looks sharp and clean and if my project for example is 640x360 (also 16:9) OR! What Construct give you with 16:9 project settings: 480x854 and I upload the image it will be much bigger in a project and then I should manually resize it so it will fit in the 480x854 or 640x360 project.

    If I create 1280×720 project, will it be heavier for the device hardware? Making sprites for such size is too much? How to do things right starting a new project?

    Guys, please help me to understand those basics, because it's the important base of the project.

    Regards,

  • Hi

    So I have noticed some sudden frame drops in games that is really annoying.

    for example we have a really simple game which frame rate is 60 but sometimes its frame rate suddenly drops to 57 for 1 second and then comes back to 60.

    Is it a common issue or my computer has a problem? the problem is it makes the movement look bad for a second, for example an object is moving suddenly it stops for 0.5 second or skip few steps which make the game not look smooth

    Wow, I have the same. Have you found what is the reason of the frame drop? Have you fixed it? Halp