sasemax's Forum Posts

  • 15 posts
  • That's too bad. I've tried a number of solutions, but nothing worked. I guess I just can't use Construct 2 anymore :( Thanks anyway.

  • So, Construct 2 was working fine when it prompted me to download an update. I obliged, but after the update Contruct simply won't launch. Though the Construct window never loads, I can see in the task manager that the program is running briefly before it closes.

    I have tried reinstalling update 275, then 272, which was version I was using before. I also made a rule in my antivirus program to ignore Construct. I also tried to disable my antivirus completely while opening Construct. No dice.

    I don't think there's a reason to supply a .capx, since this problem persists on all .capx. Opening directly from a capx doesn't work either.

    Steps to reproduce:

    Try to launch Construct 2.

    Expected result:

    Construct 2 launches.

    Observed result:

    Construct 2 doesn't launch.

    I found this crash report on my computer, maybe it can help? Some of it is in Danish though:

    Version=1

    EventType=APPCRASH

    EventTime=132186311871784838

    ReportType=2

    Consent=1

    UploadTime=132186311873204919

    ReportIdentifier=50eefd15-0ab3-11ea-ae2e-382c4ae93d91

    IntegratorReportIdentifier=50eefd14-0ab3-11ea-ae2e-382c4ae93d91

    Response.BucketId=1616235119

    Response.BucketTable=464493208

    Response.type=4

    Sig[0].Name=Programnavn

    Sig[0].Value=Construct2.exe

    Sig[1].Name=Programversion

    Sig[1].Value=2.0.0.0

    Sig[2].Name=Tidsstempel for program

    Sig[2].Value=5d765c2f

    Sig[3].Name=Fejlmodulnavn

    Sig[3].Value=Construct2.exe

    Sig[4].Name=Fejlmodulversion

    Sig[4].Value=2.0.0.0

    Sig[5].Name=Tidsstempel for fejlmodul

    Sig[5].Value=5d765c2f

    Sig[6].Name=Undtagelseskode

    Sig[6].Value=c0000005

    Sig[7].Name=Undtagelsesforskydning

    Sig[7].Value=0000000000781840

    DynamicSig[1].Name=OS-version

    DynamicSig[1].Value=6.1.7601.2.1.0.768.3

    DynamicSig[2].Name=Landestandard-id

    DynamicSig[2].Value=1030

    DynamicSig[22].Name=Flere oplysninger 1

    DynamicSig[22].Value=c10f

    DynamicSig[23].Name=Flere oplysninger 2

    DynamicSig[23].Value=c10fa58695294adb9f4eed71698800b7

    DynamicSig[24].Name=Flere oplysninger 3

    DynamicSig[24].Value=83f6

    DynamicSig[25].Name=Flere oplysninger 4

    DynamicSig[25].Value=83f69f0053ef680685288f6a8db9c875

    UI[2]=C:\Program Files\Construct 2\Construct2.exe

    UI[3]=Construct 2 game creator er holdt op med at fungere

    UI[4]=Windows kan søge online efter en løsning på problemet.

    UI[5]=Søg efter en løsning på internettet, og luk programmet

    UI[6]=Søg online efter en løsning senere, og luk programmet

    UI[7]=Luk programmet

    LoadedModule[0]=C:\Program Files\Construct 2\Construct2.exe

    LoadedModule[1]=C:\Windows\SYSTEM32\ntdll.dll

    LoadedModule[2]=C:\Program Files\AVAST Software\Avast\aswhook.dll

    LoadedModule[3]=C:\Windows\system32\kernel32.dll

    LoadedModule[4]=C:\Windows\system32\KERNELBASE.dll

    LoadedModule[5]=C:\Windows\system32\OPENGL32.dll

    LoadedModule[6]=C:\Windows\system32\msvcrt.dll

    LoadedModule[7]=C:\Windows\system32\ADVAPI32.dll

    LoadedModule[8]=C:\Windows\SYSTEM32\sechost.dll

    LoadedModule[9]=C:\Windows\system32\RPCRT4.dll

    LoadedModule[10]=C:\Windows\system32\GDI32.dll

    LoadedModule[11]=C:\Windows\system32\USER32.dll

    LoadedModule[12]=C:\Windows\system32\LPK.dll

    LoadedModule[13]=C:\Windows\system32\USP10.dll

    LoadedModule[14]=C:\Windows\system32\GLU32.dll

    LoadedModule[15]=C:\Windows\system32\DDRAW.dll

    LoadedModule[16]=C:\Windows\system32\DCIMAN32.dll

    LoadedModule[17]=C:\Windows\system32\SETUPAPI.dll

    LoadedModule[18]=C:\Windows\system32\CFGMGR32.dll

    LoadedModule[19]=C:\Windows\system32\OLEAUT32.dll

    LoadedModule[20]=C:\Windows\system32\ole32.dll

    LoadedModule[21]=C:\Windows\system32\DEVOBJ.dll

    LoadedModule[22]=C:\Windows\system32\dwmapi.dll

    LoadedModule[23]=C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.24535_none_14589c4e8b92e6f3\gdiplus.dll

    LoadedModule[24]=C:\Windows\system32\UxTheme.dll

    LoadedModule[25]=C:\Windows\system32\MSIMG32.dll

    LoadedModule[26]=C:\Windows\system32\COMDLG32.dll

    LoadedModule[27]=C:\Windows\system32\SHLWAPI.dll

    LoadedModule[28]=C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.24483_none_e372d88f30fbb845\COMCTL32.dll

    LoadedModule[29]=C:\Windows\system32\SHELL32.dll

    LoadedModule[30]=C:\Windows\system32\WINSPOOL.DRV

    LoadedModule[31]=C:\Windows\system32\oledlg.dll

    LoadedModule[32]=C:\Windows\system32\urlmon.dll

    LoadedModule[33]=C:\Windows\system32\api-ms-win-downlevel-ole32-l1-1-0.dll

    LoadedModule[34]=C:\Windows\system32\api-ms-win-downlevel-shlwapi-l1-1-0.dll

    LoadedModule[35]=C:\Windows\system32\api-ms-win-downlevel-advapi32-l1-1-0.dll

    LoadedModule[36]=C:\Windows\system32\api-ms-win-downlevel-user32-l1-1-0.dll

    LoadedModule[37]=C:\Windows\system32\api-ms-win-downlevel-version-l1-1-0.dll

    LoadedModule[38]=C:\Windows\system32\version.DLL

    LoadedModule[39]=C:\Windows\system32\api-ms-win-downlevel-normaliz-l1-1-0.dll

    LoadedModule[40]=C:\Windows\system32\normaliz.DLL

    LoadedModule[41]=C:\Windows\system32\iertutil.dll

    LoadedModule[42]=C:\Windows\system32\WININET.dll

    LoadedModule[43]=C:\Windows\system32\USERENV.dll

    LoadedModule[44]=C:\Windows\system32\profapi.dll

    LoadedModule[45]=C:\Windows\system32\WINTRUST.dll

    LoadedModule[46]=C:\Windows\system32\CRYPT32.dll

    LoadedModule[47]=C:\Windows\system32\MSASN1.dll

    LoadedModule[48]=C:\Windows\system32\WS2_32.dll

    LoadedModule[49]=C:\Windows\system32\NSI.dll

    LoadedModule[50]=C:\Windows\system32\OLEACC.dll

    LoadedModule[51]=C:\Windows\system32\IMM32.dll

    LoadedModule[52]=C:\Windows\system32\MSCTF.dll

    LoadedModule[53]=C:\Windows\system32\WINMM.dll

    LoadedModule[54]=C:\Windows\system32\WTSAPI32.dll

    LoadedModule[55]=C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll

    LoadedModule[56]=C:\Windows\system32\CRYPTBASE.dll

    LoadedModule[57]=C:\Windows\system32\CRYPTSP.dll

    LoadedModule[58]=C:\Windows\system32\rsaenh.dll

    LoadedModule[59]=C:\Windows\system32\imagehlp.dll

    LoadedModule[60]=C:\Windows\system32\ncrypt.dll

    LoadedModule[61]=C:\Windows\system32\bcrypt.dll

    LoadedModule[62]=C:\Windows\system32\bcryptprimitives.dll

    LoadedModule[63]=C:\Windows\system32\GPAPI.dll

    LoadedModule[64]=C:\Windows\system32\cryptnet.dll

    LoadedModule[65]=C:\Windows\system32\WLDAP32.dll

    LoadedModule[66]=C:\Windows\system32\SensApi.dll

    LoadedModule[67]=C:\Program Files\Construct 2\SciLexer.dll

    LoadedModule[68]=C:\Program Files\Construct 2\exporters\html5\html5.exporter.dll

    LoadedModule[69]=C:\Windows\system32\HTTPAPI.dll

    LoadedModule[70]=C:\Windows\system32\WINHTTP.dll

    LoadedModule[71]=C:\Windows\system32\webio.dll

    LoadedModule[72]=C:\Windows\system32\Secur32.dll

    LoadedModule[73]=C:\Windows\system32\SSPICLI.DLL

    LoadedModule[74]=C:\Windows\system32\pcwum.dll

    LoadedModule[75]=C:\Windows\system32\CLBCatQ.DLL

    LoadedModule[76]=C:\Windows\System32\msxml6.dll

    LoadedModule[77]=C:\Windows\system32\RpcRtRemote.dll

    LoadedModule[78]=C:\Windows\system32\WindowsCodecs.dll

    LoadedModule[79]=C:\Windows\system32\D2D1.dll

    LoadedModule[80]=C:\Windows\system32\DWrite.dll

    LoadedModule[81]=C:\Windows\system32\dxgi.dll

    LoadedModule[82]=C:\Windows\system32\DXGIDebug.dll

    LoadedModule[83]=C:\Windows\system32\d3d11.dll

    LoadedModule[84]=C:\Windows\system32\nvwgf2umx.dll

    LoadedModule[85]=C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL

    LoadedModule[86]=C:\Windows\system32\nvspcap64.dll

    LoadedModule[87]=C:\Windows\system32\ntmarta.dll

    State[0].Key=Transport.DoneStage1

    State[0].Value=1

    State[1].Key=DataRequest

    State[1].Value=Bucket=1616235119/nBucketTable=464493208/nResponse=1/n

    FriendlyEventName=Handlingen blev afbrudt

    ConsentKey=APPCRASH

    AppName=Construct 2 game creator

    AppPath=C:\Program Files\Construct 2\Construct2.exe

  • I know this is an old thread, but I'm very interested in how you made that physics based racing prototype, so if you still have the capx lying around, I would love to play around with it!

  • Thanks for the tips, I'll try it out!

  • Hi, so here's what I'm trying to do: create a map with cities on it. That bit is fairly easy, but then I'm also interested in setting or calculating the distance between each city, so I can determine how long it would take to travel from one city to the next. I'm not a great programmer, but my initial two ideas are either to create an invisible grid and somehow count the tiles between two cities and then convert that to a distance. Or, calculate the actual 'physical' distance between the cities on the map (I googled and found this thread: )

    Are any of these ways feasable or is there a better, smarter way? It would be even more awesome if I could implement the option of multiple routes between each city, say a fast and a slow one for instance. But that would mean that I can't just calculate the distance in the ways I propose above, because they would calculated be in 'bird's flight' I think.

    So basically, an example would be "You are in city A. Do you want to travel to city B? It will take you X days" (or seconds or whatever).

    I hope this question makes sense. And thanks in advance!

  • Awesome, thanks a lot!

  • Hi oosyrag, thanks for you response. I'm a bit of a n00b and don't have much experience with arrays, if you have time could you walk me through how to use an array in this manner? I guess the game would have to know how long the queue is and where to spawn each customer, and which sprite represents a customer, right?

  • Hello.

    Does anyone here have a good idea of how to create a queue of customers or people in general? As in creating X amount of sprites (the customers) and placing them in a queue with a little room between each one? And then being able to remove each customer from the front of the queue again as they get served.

    A bit like in this screenshot from Sim Tower (on the ground floor):

    At first I had some idea of placing a lot of invisible sprites and use them as "queue places", but that would quickly get messy and inefficient. So if anyone has a good idea, let me know:) Thanks in advance!

  • Seems the capx is no longer available. Is there somewhere I can get it?

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  • 404 - file not found:(

  • It seems to work now. I deleted a sprite that had two effects on it, and the limitation warning disappeared. Weird thing was that the warning didn't return when I pressed ctrl+z to get the sprite back. I have a sprite with two effects that I have cloned twice, so there's a total of six effects in the project. Anyway, it seems to be working now, even though I'm not completely sure why <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thx for your answers, it's pretty cool that the developers take time to answer forum threads:)

    It says in bottom right corner that I have four events, so that's well under a 100. So I don't understand what the problem is:(

    I have four layers on one layout, and 1 on another. Is the four layer maximum a total, distributed across all layouts, or is it four per layout?

  • I don't remember exactly when it happened, but I think it happened when I wanted to add a new event. Then I got the popup about the limits. I'd been working with four layers without any problems. But does CS2 lock the project permanently once you hit the limit? I would think it would be unlocked once you got under the limit again.

  • Hi, I don't know if this is the right forum to post this question. If not, let me know.

    I'm playing around with the free version of C2, but it suddenly told me that I have exceeded the limits for the free version. I didn't think I had, but maybe you can tell me if I'm wrong. I have one layout with 4 layers, one with one layer, one event sheet with 2 events, and another event sheet with one event. So there should be quite some time before I hit the limit of a 100 events. Is it something about the layers? I thought you could have 4 layers per layout? I even tried deleting a layer, but it didn't seem to have an effect.

    Thx in advance.

  • 15 posts