Hi, first thanks for taking a look into my question.
I'm new at game development, and I'm wondering if there's any major reason not to have a layout/window size of 2560x1440. I was also wondering what the optimal configuration settings (High DPI, Downscaling type, etc) are for this resolution. I'm using smooth vector graphics.
My game is very basic asset wise, and so far I haven't had many glaring issues in testing on mobile devices. The background is only a color, and many objects and obstacles scale organically from 1x1 px. to keep video ram usage low.
Are there any pros to having such a large window resolution? Is it worth changing at this point? I initially set it there to accommodate android devices and desktops/tablets, and it would be a possible albeit lengthy process to resize the main graphics and change the coding accordingly at this point.
Thank you again for reading!