Sammy79's Forum Posts

  • 15 posts
  • Thanks for the info Ashley now I know even more.

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  • Thank you very much DravenX I understand know.

    <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Something strange happens when looping sounds in projects that were

    exported to desktop(only in windows ... don't know what happens on mac)

    First system specs:

    SYSTEM : AMD PHENOM X4 (Windows Vista 64 bit full up to date)

    Graphics cards : Sapphire 6850 (up to date)

    I created two layouts and one ogg file to loop.

    I works well in chrome(there is a *click* sometimes but it works

    and this is a known chrome problem when looping sounds)

    but when I export it to the desktop and start it then, it doubles the sound

    everytime you start the first layout. It is like one of the stops does not work.

    I reproduced it in the simplest way 2 layouts and one button to change

    from one layout to the other.

    Here is the link for the capx

    http://burnburnburn.square7.ch/bugreport/bugornobug.capx

    and

    here the link for the exported project (only windows) with the node web kit but awsomium in release 114 had the same problem

    http://burnburnburn.square7.ch/bugreport/nodeexport.zip

  • I have to say I tested it in chrome, firefox and opera but I don't use IE so often. I've seen no bug reports or windows anywhere but I only tested it in Constructs preview.

    And yes in firefox and chrome it happens everytime I try. I only tested Opera once so I don' really know if it works anywhere else once in a while.

  • I have the same problem as Jase00 and others.

    Falling through "jump-thru" in the platformer template doesn't work

    whatever I do.

    Tested in 3 browsers and tried to get it to work... no chance.

    <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Yep this is possible. I guess it was some google chrome thing that caused the lag of performance.

  • Reinstalled Chrome and all AMD Drivers again. Now it works fine again.

    It wasn't Construct.

    <img src="smileys/smiley24.gif" border="0" align="middle" />

    Problem solved.

    And thank you Ashley for the great support.

  • Maybe it is somethings that my Vista PC cause only on my pc.

    They run fine on any other system, but I have no other Vista to compare this issue

  • Ok I have to correct myself ... chrome on Windows XP 32 bit is working.

  • Hi I have a problem with 2 of my projects. Since release 93 or 94 I experience a lag of performance.

    Framerate is jumping from 60 FPS to 30 FPS and so on.

    Which causes a unplayable game.

    Running on Vista 64 bit.

    Browsers Firefox/Chrome

    (tested this on XP 32 bit to... same thing)

    This one is an old version running perfect :

    burnburnburn.square7.ch/blob/

    and this one is the newer version (functions changed but two weeks ago it ran such as clean as the old one )

    burnburnburn.square7.ch/blobx1/

    Any suggestions ?

    A bug ?

    Browser Problem ?

  • Print "Hello world";

    Hi I'm Sammy ... for now there nothing more to say.

  • I solved it <img src="smileys/smiley9.gif" border="0" align="middle" />... and it wasn't construct causing that problem.

    The problem was FileZilla. I simply switched the transfered data type

    from ASCII to automatic.

    That's all.

    Thanks for your help, I would have wasted hours with finding that

    problem.    <img src="smileys/smiley31.gif" border="0" align="middle" />

  • Ok this is the export 64 bit windows vista (not working) :

    http:/www.burnburnburn.square7.ch/myalfaxx/

    and this is the build with 32-bit windows xp (working):

    http:/www.burnburnburn.square7.ch/myalfaV3/

    all pictures are in the folder where they belong to.

    If you want the .capx file send me a PM. I don't want to publish

    everything here since it is my private project for work.

  • Hi there this my first post and I guess a bug.

    I'm using release 84/85 (it's same problem for both releases).

    Running on windows vista 64 bit.

    The problem :

    After exporting the project and uploading it, there are no graphics.

    Only thing I see instead is same image for all graphics, that shows

    something like a broken image. Same thing for the sound.

    So I guess all media couldn't be found too.

    The functional part of the game works.

    If I do the export again on a 32-bit windows xp system and upload it

    everything works fine.

    A bug I guess.

  • 15 posts