Sami424's Forum Posts

  • I thought the entire idea behind the Multiplayer object was that it's supposed to go through web ports that are already open, but I'm having huge issues getting my client to send and receive messages.

    Are my events somehow wrong?

    I can connect, log in and join the room just fine, but it just won't show any messages whatsoever.

    You only need port forwarding if you are the hosting part, for ex if your hosting a website/server on your PC.

  • Now it works... pasted the request to on start of layout , but i did this at first , did not work, now it does!

  • Im trying to get highscores from googleplay, the login part works well.

    Have i done something wrong here?

    Im getting ERROR

  • Funderar på uttrycket "fade in" och "fade out".

    Låter det rimligt med "tona in, tona ut, intoning, uttoning"

    Tror de nog är Tona och Tona ut faktist !

  • Its like after The login phase it does not read in to anything, no error that i can see in console, no on error set text to error is happening. The login part works well but thats The fb plugin, to be honest i feel like instant games is not working for me and ive probably set something wrong since it seems it does not even start The instant games plugin. I Will try to redo The whole process from scratch

  • Just look in the console what the error message says.

    The functionality works fine, and is super easy to use. So you must have missed some detail

    You dont have a example file fredriksthlm

    ? Or a googleplay one? Its the last thing for my game before publish. And ive spent more time trying to solve this than the actual game.

    Hade vart grymt!

  • Thanks, u mind sharing a project file of an example pls?

  • If anyone got a sample of a capx leaderboard i would love that fb or googleplay

  • I gave up on fb leaderboards. Google play worked once before. Ive set permission oauth urls like 5 of them i try The plugin using if signed in det text to googleplay. Mydisplayname. I exported login Window pops up i log in but The text field is then blank from being just text. I try to load leaderboards but it seems it wont connect to googleplay

    Anyone pls got a sample capx?

  • bump....

  • I have a issue , been trying for hours.. I have added facebook, i have a dev account, done this before. I can log in to facebook, the normal facebook plugin works fine. But instantgames, im just trying to get a highscore table. Ive tryed everything, please if someone can help, i would appriciate this.

    First i do a "on start of layout" > "load leaderboard "highscorestable" >

    then i do "on leadboard loaded" > "set text to instantgames.leaderboardplayernameat(0)" etc...

    Ive set to " on error" > "set text to error" >

    But not even ERROR is showing up.

    Anyone got a sample file or anything? this is the last step for my game, please help.

    (the thing i want is a facebook leaderboard compared score with your friends on FB)

  • > I have been green lighted from google ads, still getting error tho, weird.

    what is the error???

    (have to advice you to not take my suggestions seriously, i failed at math on a forum post today lmao, im laughing my guts out. Was basic math logic omegalol.....)

    And no one is good at everything, you have helped me alot, thank you !

  • > I have been green lighted from google ads, still getting error tho, weird.

    what is the error???

    (have to advice you to not take my suggestions seriously, i failed at math on a forum post today lmao, im laughing my guts out. Was basic math logic omegalol.....)

    It worked when i exported to android. Thanks for all the help! I love that you can install directly with your phone on construct 3.

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  • for the ads, if you test the "test mode" ads run? if they do show up... then the live method is not yet been reviewed by google or admob or whoever is feeding you the ads, so you have to do one more step before u get a live feed, that is see what is the time for the real ads to show and accept your app on google to run ads trough your app(its kinda the same process as with facebook ads).

    for the leaderboard... you doing it wrong i think ... you need to call the leaderboard name not the app id, you need 1st create a leaderboard on googleplays app dashboard itself then call that leaderboard by its name. that's how all leaderboards work, if that was the leaderboard name/id then i have no clue there is something wrong with the main dashboard configuration, on that you might need to read the how to's again from the googleplays tutorials.

    edited: if all above are configured the right way, then your app was not yet been approved for live store. therefore you won't get any live leaderboards or live stats or live ads shown up (since your app is still under review) until gets the green light o

    I have been green lighted from google ads, still getting error tho, weird.

  • Sign up as a Steam partner at partner.steamgames.com

    You'll need banking details, tax information, etc to complete the digital paperwork and you can find more details at partner.steamgames.com/steamdirect

    Once you're set up, you pay a fee to get an appID which let's you set up a store page (requires approval before being made public) and a game build.

    The game build needs to be approved before release too, but the testers basically just make sure it runs and matches the store description.

    Once you're signed up there is a lot of documentation and a developer forum if you need any help.

    thank you for the information, very helpful !