Samfr124's Forum Posts

  • 4 posts
  • I need to have a higher rep to send PMs but I am interested you can reach me at

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  • Make a new event

    common item -on created

    common itemid = 1

    -- set to random actions

    and remove the common itemid=1 subevent from the dropevent..

    Thanks for the speedy reply I did what you said but cant get it to generate numbers anymore I was having this problem earlier and it seems like an issue with detecting when the common item is spawned.

  • Hi im working on a game that has randomized loot with randomized stats and im having trouble giving each dropped item random damage, range and fire rate. The first drop works fine but then when a second one drops it changes the first ones stats because I use a random number generator for all drops. I was looking into unique ids but I have no idea how to implement this. If you guys need any more info please feel free to comment.

  • I want to make a game that is a cross between Diablo 3 and Realm of the Mad God and I'm having trouble with the inventory system. I was trying to use Weishaupt's tutorial but it seems that the function plugin and construct 2 has changed since the tutorial. Either that or the fact that the capx is not available makes it difficult to decipher what is happening. I feel like I just need the capx from his tutorial and ill be able to figure this out. I'm a noob so please take it easy on the responses. Thanks in advance!

    For more specific details I want enemies to have a chance to drop items and then click on the items or drag them from the ground into your inventory. From the inventory you can equip the item into specific slots.

    Tutorial :https://www.scirra.com/tutorials/244/rpg-inventory-drag-and-drop/page-1

  • 4 posts