saltyprincess's Forum Posts

  • 5 posts
  • Bullet-behaviour has a default property that it rotates the sprite into the direction of movement. if you look the example I upped, it uses Bullet automatic rotation with just 1 animation. Of course it's better to use those 4 animations that are on right directions, but then you need to turn the automatic rotation off.

    Very helpful info, I didn't even know that was a property of bullet-behavior and probably would have been scratching my head over it for days.

    LittleStain .. I noticed an oddity.. if I take the original and just turn the automatic rotation off, the first movement (if is up or down) seems to be ... Wonky? Like the animation looks ok, but the sprite moves -90degrees what's expected.

    I noticed this as well, I fixed it by going into the event sheet and making sure "Set bullet speed" came before "Set bullet angle of motion" in each keyboard event

    I don't know how or why this fixes it, though (plus it seems counter-intuitive to start moving *before* changing direction)

  • Hi..

    I looked to this and noticed that there is only one animation sequence (down) in it.. I rotated it towards right (so that it turns properly) and gave it to all directions.. Not that this would fix all, but for starters.

    Ah, weird, I had 4 animation sequences (those green film strips right?) for each direction

    Did you set the sprite to manually turn and would that be more efficient than making a separate animation sequence for each direction?

    All you have to do to make it work is to set the bullet set angle property to NO.

    Perfect, may I ask what that option affected exactly?

  • Ugh, can't even PM cause of limits

    Edit: dropbox.com/s/yld4i1kw7wsd55w/Pac-ManxPortal.capx

  • Looks pretty sweet, thanks for sharing this!

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  • Could anybody tell me why my movement and animation is wonky? I've double checked the origins, direction, movement, everything, and I still can't get it to work.

    It's a simple "maze" movement system but am I missing something here? I don't know why the sprite is jumping around as well as displaying the wrong animations

    I can't post links for now but could I send someone the .capx file to review?

  • 5 posts